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Joe 90

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Everything posted by Joe 90

  1. I'm trying to see if I track track the source of this issue. The current Rust update has completely changed the way containers are named which causing me some problems (although I thought I had fixed them). So far the reports I have had suggested that it only affected the output pipes from quarries/pumpjacks, with all input pipes being fine. Can anyone tell me for the setups where the input pipes were lost was it a mix of quarries and pumpjacks, only pumpjacks or only quarries. It'll just help me narrow it down a bit if it is only affecting the inputs of one type.
  2. I put a fix for this on uMod about a week ago. I think it is customised for this server, I'm sure it will be updated when they get a chance.
  3. Has this been happening to anyone else? I've left my test server running with a pumpjack, refinery, quarry and furnace and so far I've had no stalls. If anyone can show me their setup with this happening I may be able to work out what the problem is.
  4. Not sure what would be causing this. I'll look into and see what I can find out.
  5. Hi guys. I'm the developer of SyncPipes. All suggestions are welcome, I'm still actively developing the plugin and trying to resolve issues as they come up. Some of the issues reported below have now been fixed. There is an issue with oxide which means moving items to a vending machine will never remove the end of a stack. I've added a work around in the latest version to resolve this. The current flow rates are set by the building material the pipe is made from (sticks, wood, metal, HQM). I'm currently working on a new system of pipes that should help to extend this and make it more flexible. That's a good idea I hadn't thought of it. Adding flow rates by user level should be doable. I'm not sure why the salvaged hammer doesn't work to remove pipes. There may be a damage handler on the pipe that is getting in the way. I'll see if I can find out. If you have any further questions or suggestions I'm happy to investigate them.
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