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Joe 90

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  1. Hi guys. I'm the developer of SyncPipes. All suggestions are welcome, I'm still actively developing the plugin and trying to resolve issues as they come up. Some of the issues reported below have now been fixed.

    On 1/29/2021 at 4:23 AM, theblobinc said:

    1. syncpipes leading to vending machines will only transport 1 and only 1 material type at a time regardless of what is set in the filter.
    too clarify, if you have a chest filled with a mixture of items... sulphur, hqm, metal fragments, etc... the sync pipe will choose only one of those items and get stuck on transporting only that item regardless if its become idle from running out of that item.
    you could have 10 stacks of stone and 1 stack of sulphur, and if its stuck on sulphur... thats all its going to transport period.

    2. within syncpipes configuration there is no facility developed to set the flow control of items other then the 5 listed in its configuration(wood, stone, sulphur ore, metal ore, high quality metal ore), even if you buffed the 5 listed... players are going to run into bottle necking issues with other materials such as crude oil, lgf, and other items that are  not "raw" materials... which are all locked at a much lower rate then raw materials.

    as a matter of QOL, this should be corrected by the developer and improved upon.

    3. syncpipes developer should implement a less static method for handling item flow speeds, ideally something permission based; imma wager that would give server op's alot more control over "how" and by "who" the plugin is used by.

    in the case of jpipes, this was handled by pipe quality, in syncpipes their material quality has no bearing on flow speeds.(far as I can tell) 

    4. demolishing syncpipes via command and wooden hammer is kinda clunky, this could benefit from some remover tool plugin(I presume thats what is utilized in your plugin stack) compatibility worked into its code.
    the developer could consider "borrowing" some code ideas from jpipes, as they seem to have that functionality working quite well.

    1.  There is an issue with oxide which means moving items to a vending machine will never remove the end of a stack. I've added a work around in the latest version to resolve this.
    2. The current flow rates are set by the building material the pipe is made from (sticks, wood, metal, HQM). I'm currently working on a new system of pipes that should help to extend this and make it more flexible.
    3. That's a good idea I hadn't thought of it. Adding flow rates by user level should be doable.
    4. I'm not sure why the salvaged hammer doesn't work to remove pipes. There may be a damage handler on the pipe that is getting in the way. I'll see if I can find out.

    If you have any further questions or suggestions I'm happy to investigate them.

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