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Warlord Ubba

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Posts posted by Warlord Ubba

  1. Going to add some useful information for those who are participating in this: Those familiar with physics will know what this is, I will add a TL:DR at the bottom.

    To maximize the range (distance traveled) of a projectile given some initial velocity, theta, muzzle speed initial and final s_y dimension (height), you maximize range by evaluating the longest time of travel (meaning, the object is in air for the longest time possible).
    For this to occur, it depends on those above mentioned values, but let's simplify that a bit and make an easy assumption for those not too keen on the subject,
    If you have a flat line and shoot at the given angles below
    image.png.e794df2296fdb007d7f951efbec95ecb.png

    You can see that the one traveling the furthest distance is not fired too high, or too low, it's fired just right. This is defined as maximum range of a projectile (google if needed).
    Simply put: Firing on a flat plane at a 45 degree angle will give you maximum range assuming everything else is constant (what can vary is how fast the grenades are shot out of the gun, if there's any changes in your height, the final height (maybe the zombie is up a hill)).

    The mathematical proof of this is below
    image.png.96e741c070ba26a99b60888e5af4aeb8.png

    image.png.d2053e260092d2b1f64bba2754266b6d.png



    TLDR: Try to aim at a 45 degree angle from the ground, you will get the furthest range. Hope this helps, see you at the finish line.

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  2. Quote

    It is possible to fall multiple levels which could get you in a wounded state, if you don't get back up you are out, although you can try to convince other players to help you back up.

    Literally, no one has done this XD
    And I think if I saw someone down i'd be incentivized to shoot the platform out so they don't get back up


    Perfect title photo by the way

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  3. 3 hours ago, Death said:

    @Warlord Ubba Different engines, different code. Nothing to reference. But I can achieve the same thing with what we have now. It's just a matter of the time investment being worth it.

    A playable zombie, hmmm.
    I'm just thinking maybe there's some way to have a PVE, but PVP, as in player vs zombie.
    But like, not just anytime, exclusive to events.

  4. 6 hours ago, Mindshadows said:

    I originally posted this in the help section but Death told me to post about it here.

     

    Does anyone know if wearing a boonie hat and having a pookie in your hotbar/inventory gives you a better chance of getting trout/crates while fishing?

    Also does the time of day matter, if you fish in the early morning or late afternoon does that also affect your fishing?

     

    This server seems to use a script called 'Fishing' you can find on umod, but a slightly modified version of it, just wondering about this since the creator left in some extra stuff that allows you to get a bonus while fishing.

     

    Thanks.

    Maybe Death was trolling you,
    There are no in game item dependencies (besides reloading) which occur in Rust.

    image.png.7e836f82945d587a6fb92b7cc7097142.png

  5. 40 minutes ago, molly.speers said:

     

    I don't know enough to really say anything about your bans and such, but a word of advice among these servers is to leave the toxic rust to the toxic communities. To some extent I think admins should know that stuff seeps over and moves around from time to time. Whether you come back or not just keep in mind some communities aren't going to tolerate it. When in Rome, do as the Romans do.

    • Confused 1
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