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Warlord Ubba

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Everything posted by Warlord Ubba

  1. A playable zombie, hmmm. I'm just thinking maybe there's some way to have a PVE, but PVP, as in player vs zombie. But like, not just anytime, exclusive to events.
  2. @Death If any of the coding is relevant you might be able to compare code from Garry's Mod. They have zombie survival games which after death you get back up and can control the zombie as an active player
  3. I don't know if true or not but I heard that the grenade ammo was bugged/buggy and not available for some reason related to it. I think you can buy it (the shotgun ammo) at Bandit camp, i may be wrong. Would be nice to have smoke grenades they're fun to play around with. Ty for bringing this up Sr.Spice
  4. View Distance / Render Distance: Max. Rest is irrelevant.
  5. Quick add: There's such a thing as a Fisherman Boonie Hat, which is just a skin variation of Boonie hat, with no independence of it other than item ID due to skin changes.
  6. Maybe Death was trolling you, There are no in game item dependencies (besides reloading) which occur in Rust.
  7. Easter Build submission by @Warlord Ubba and @ansibomber This will be added to as time goes on so please remember that the photos of this are currently accurate there may be slight modifications made by the voting time, i will try to update that. I'm going to be adding fridges with free food and water so people can make a pit stop and get some beer https://imgur.com/a/nEGe5sZ
  8. I don't know enough to really say anything about your bans and such, but a word of advice among these servers is to leave the toxic rust to the toxic communities. To some extent I think admins should know that stuff seeps over and moves around from time to time. Whether you come back or not just keep in mind some communities aren't going to tolerate it. When in Rome, do as the Romans do.
  9. https://imgur.com/a/jaCc5ls Requesting build supplies
  10. With all this I should post it in suggestions possibly to lower some of the values, but for now this is just the reported numbers. Sorry for pings, thank you for your time :3
  11. @Aurora@Death@J_Sno DISCLAIMER: This does not confirm if there is an exponential rate at which things decay. In other words, this is only how very few objects interact with tool cupboard. Notes: -The floor costs are approximately (1/2) the costs of all other structures. This is not precisely a .5 multiplier because it takes 2 floors to decay 1 high quality, which is actually .25 multiplier. -The 0.5 HQM cost for floor was evaluated only on the condition I put 2 floors down. This doesn't show if 5 floors = 2HQM or not. -I don't have a photo of the twig foundation, I forgot to do that but I did in fact place one down and check. Findings Foundation costs Twig: 3 Wood: 10 Stone: 15 Metal: 10 High Qual: 2 Wall Costs Twig: 3 Wood: 10 Stone: 15 Metal: 10 High Qual: 2 Floor Costs Twig: 2 Wood: 5 Stone: 8 Metal: 5 High Qual: 0.5 https://imgur.com/a/0QczdhQ
  12. It's been my experience that stone and metal fragments are the highest consumers per area. High quality metal and wood tend to be low in number, but upgraded wooden structures (not the twig structures) consume more than just twig structures per area. I haven't worked out any numbers, I suppose I will start my game right now and calculate it and make an official number per platform and post results here. Be back in a bit (going to make coffee first). But I can tell you now, frags will be higher than wood upkeep without any doubt. (unless math proves me wrong then rather than my intuition/experience).
  13. Good Question, I know enough to say that it occurs in the inventory. If/when I get on again ill test that, but I think it's a little more technical than that. You can swap out weapon over weapon, so long as they are not the same. I think what it doesn't recognize is that you can swap item 1 with item 2. I don't know what it takes to fix or modify that but I played on one server that had it possible, I don't quite know if that was an addon.
  14. Lets say i got AK1 on my bar, slot 1. 58% health I got one in my backpack AK2, and I drag and drop it onto the position 1. They don't swap location. They do nothing but go back to where they were (AK1 never moved, AK2 just goes back to starting position).
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