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Posts posted by Venator
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I like the idea of giving points for cutting trees, gives you a reason to cut them down instead of just going to outpost and getting all of your wood there
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14 hours ago, Chinaski said:
We have a name for players like you. "Heli hog".
17 hours ago, Chinaski said:I have heli towers on three servers now, as I try to kill it on all nine every wipe
You call him a 'heli hog' but you are killing heli yourself on multiple servers, isn't that a bit hypocritical?
18 hours ago, SW4MP said:In all this thing, after all, i dealt 19% of damage to the heli.
As anyone knows, when we dealt damage to a "monument / boss", we deserve the loot to!
I was only asking for one of the four boxes.
From my own experience of soloing heli, the chat shows around 50-60% damage done
https://i.imgur.com/ngy2vTt.png
17 hours ago, Chinaski said:When I successfully yanked lot from the first two, he quickly bolted over to the last two. He's really slow, and I got both of them. I have a lot of experience dealing with people trying to loot my shit
He deserved at least one crate, maybe two if the heli was level 2 or higher
14 hours ago, Chinaski said:We take turns on RustEZ servers. If you'd like to kill heli twice in a row, you should inquire in chat whether any other players are going for heli. If anybody answers yes, you should allow them a turn and get heli next time.
From my own experience dealing with you in servers, you have never announced you were taking heli, and when asked you do not respond, even after the heli is down
13 hours ago, Coentro said:BTW, if i'm reading the log correctely, I was the first one to hit the heli
The image doesn't show properly, but if that is true, it was Coentro and SW4MP's heli, not yours
18 hours ago, SW4MP said:This player, Chinaski, was arrogant with voice insults to my mate and for myself (you can check it to the voice records) and acting badly in chat, like "go cry to momma"...
You've done this a few times in the past and been reported for your toxicity in voice chat, if you want to be toxic, go do it in a PvP server where it is more welcome. RustEZ is not the place for toxic behaviour
Even though I am only a player, and I can only give my opinion, I think you really need to learn how to deal with other players better, if you have a problem, then talk to a Staff member, don't take things into your own hands and go around harassing and being toxic to players you have problems with.
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Each time a Survival fish trap catches something, it will degrade
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Great work Death!
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That's only the item itself, unless you've added a BP for it?
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It can be unlocked by default using BlueprintManager, I have tested it before, not sure why Facepunch has it locked and it can't be researched.
I think you mean for individual players, blueprints are actually held for all players in 1 dat file (a database) that can be located inside the main server directory, they are actually server sided.
Primitive crates aren't found on the roads, I think you mean barrels, which is only 1% chance. Primitive crates are actually relatively rare and can only be found at Supermarkets, Gas Stations and Mining Outposts.
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There's no way to research wooden shop fronts, and they aren't able to be crafted currently, when searching the item in the crafting menu it shows that it's locked. The only way to obtain it is from primitive crates (5%) or barrels (1%), and it can be difficult to find sometimes. Players like to use them as barn doors to put their horses behind.
I know that you can unlock the blueprint by default by using the plugin BlueprintManager.
I think this would be a good addition to RustEZ.
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Unlikely since adding the ability for custom skins would probably move the servers from the community tab to the modded tab, since Pure is supposed to be an almost Vanilla server, those servers usually show up in the Community tab. The best you can really do is move to playing on Survival or Scourge if you want to use custom skins, or possibly purchase your own from the marketplace.
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Possibly just add a message to the chat when Bradley has been killed? 'Player has destroyed the Bradley APC' - Instead of broadcasting when Bradley has spawned.
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I think the luck of going and seeing that nobody has killed bradley is better than announcing it to everyone in the server.
Announcing it to everyone will cause many players to go at the same time and they will probably end up fighting amongst eachother about who gets loot.
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18 hours ago, Geri_Atric said:
What is RP that you are talking about ?
Bottom right of your screen, next to your coordinates.
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When you use a lot of stone/metal/hq it does add a lot to the upkeep, especially when it comes to Heli towers. Perhaps adding decay only for twig may solve some of your issues.
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As a casual player I prefer to play in Survival as the no decay allows me to build any base(s) I like without having to constantly upkeep them. I understand the issue you are facing but there are other RustEZ servers you can play that have decay, such as Scourge. If your issue is that the good places to build are already taken, then maybe you should try to get to those areas first.
If decay was added to Survival, I probably wouldn't be able to build and upkeep the bases that I enjoy building, so I would no longer enjoy playing the server.
Playing as a solo player it is a hard to continually upkeep your base without it decaying, RustEZ should be a fun place to play and not something that requires daily effort to upkeep, especially as many players have to work or go to school and can't be on 24/7 to upkeep their base(s).
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Maybe Death could add some to the RustEZ store, maybe 0.25 each?
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You are White Snake, born in the year of the Brown Snake.
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The servers do get pretty boring by about the third week in, by then not many players are looting monuments, and I also commonly see hackable crates that haven't been hacked or looted.
I do like the idea of servers wiping bi-weekly without wiping blueprints, I think that could be a good way to continue the enjoyment of grinding, building and collecting without having to search again for important items to research such as building materials or combat gear.
I know I would play more often if this was added to RustEZ.
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Just thought of an interesting idea, if it is possible to do, could we have our caps shared between all RustEZ servers?
Example: If someone had 100,000 caps on US Scourge, then decided to play EU Survival, could they play that server and have access to their same amount of caps they had on US Scourge?
A possible way to implement this, would be to add together all pre-existing caps so they could be shared between servers, if you have 100,000 caps total between all RustEZ servers, then no matter which server you played you always had access to your total caps.
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Outpost has a Lumber Yard, you can exchange stone there at a rate of 1 stone to 3.3 wood
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I always hear people complain about not having enough caps
How about adding caps to the RustEZ store?
$1 = 1000 caps
If you do the math, an attack signal would cost $5 (M249 is $4 in the store) so it wouldn't be some overpowered way to get early M249s
Also other items such as Mining Quarry would cost $3 (Which is the same price of a Pump Jack) and Salvaged hammer would be the same price as it already is in the store
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What about using a locker instead of the larger shelves for placement, would that be of a similar size?
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How about a Building/Construction level, where as you level higher, the resource cost for upgrading is lowered?
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Good to hear quarries are now in Scourge.
Also, are there any plans to make changes to Pump Jacks?
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Death always does great work
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(US) NPC garrison
in Scourge PvE
Posted · Edited by Aether
Adding extra information
From what I was told by another player, they spawn along the coast where players spawn in. If you're unsure where exactly, just do a normal respawn on death, and whichever side of the map you spawn on, they should appear somewhere along the beach in the forest biome.