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Posts posted by Zenith
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Just wondering if it's possible (presumably via a mod) for you to make it so that attachments stack. They are some of the few items in game that don't stack but we get them quite a lot from drops and they take up a lot of space.
Yes I know I can add them to guns to get them out of the way or just recycle them but was just wondering if this is a possibility.
Cheers
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On 6/7/2022 at 4:10 PM, Death said:
We still do use public plugins but for the most part they're made in-house so a list would be useless.
I'd love to get into making plugins for Rust, something I need to try and take time to get my head around, guess I need to look into C#
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I don't think all of the plugins are created by Death, he definitely makes use of ones from the community where he can but no doubt modifies them a lot to suit the eco system within EZ.
One of the obvious ones that comes to mind is Sync Pipes.
But you're right, I wouldn't publish a list of the mods in use myself either because it would be easy for people to try and copy the setup and run a competitor to EZ, which I'm sure has many many days worth of development put into it by Death and the team.
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Ok @Death thanks for the reply
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Hi @Death thanks for the reply, I wasn't aware they were so intensive on the client, I might re-think my use of them, its just they look so good My new base design won't rely on them so heavily, it was just that putting a ceiling over outdoor planters so they get light looks fugly but I get where you're coming from Cheers.
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Yet another player distracted from their intended duties because of SCIENCE!
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I had plans, things I wanted to achieve last night, some lighting testing type stuff I wanted to do.... nope spent way too long trying to get a horse into a helicopter and they getting boats onto the top of dome, but it was infinitely more fun that what I originally planned to do in game lol
Was a good laugh.
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Alternatively if you can't de-aggro the heli when a player teleports, why not stop the player from teleporting if a heli is aggro'd onto them (so they can't TP somewhere else on the map to move the heli).
Someone on EU Scourge was fighting lvl 3 heli and ran out of bullets, i tried to TP to them but it said "sorry X is a little busy right now" or something along those lines and wouldn't let me, so I just traded them the ammo instead. I might be wrong but that suggests there is a flag in there somewhere to say a player is currently engaging the heli so maybe stop people from using /home if that flag is active.
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Yeah I agree 100%, the reason I wanted to try the lights from the store is because slapping ceiling lights above crops is ugly and would have made a much nicer effect. Just wasn't sure whether it's something that could be fixed by a quick mod.
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Hi,
From what I can tell the Simple Light you can purchase from the RustEZ store for £0.20 (GBP) doesn't appear to count as a light source for crops. This is a shame as they are ideal for an outside crop garden as you can put a wall frame up between planters and put one of these lights up on each side. Not sure if it's possible, but if these could be modded to count as a light source similar to the normal ceiling lights that would be great.
Cheers
Zenith
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Hi folks,
Death posted this in February, so suspect it's something he's already working on (to have a signal we can use to call in a bradley similar to patrol heli).
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Hi Death,
Not sure how possible it is but just wondering if there's a possibility of adding the jpipe plugin (or whatever you use on survival) to scourge (I play EU). Not sure if it would be a performance issue (we do have many plugins and zombies running around already), however I like the idea of using it but prefer playing on scourge to survival as we have decay and zombies to kill.
Cheers
Z
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Makes sense Death thanks for dropping me a reply. Cheers.
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Reply as requested
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Hi all,
I understand on PvP having to wait after killing bradley to be able to loot the crates servers a purpose, it forces the player to protect their position from counters. However, I'm not sure it's useful on PvE other than slowing players down.
Just a thought, not even sure if it's possible to remove it.
Cheers
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Additions to /Shop
in Suggestions
Posted
Hi, not sure if you are aware but you can buy the test generators from here:
Because they are purchasable in the store online for $ I wouldn't expect them to appear in /shop anytime soon, but I'm not an admin or anything so happy to be proved wrong. Just wanted to make you aware you can purchase them if you need one.