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Futrex

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Posts posted by Futrex

  1. Alright @GREENG1ANTand @souptime_365let's simmer down a bit and not get off the topic at hand.

    @GREENG1ANTThe response you posted shouldn't have been said like that in my opinion. While souptime has one of these large farms there is no need to come off the way you did, it just provokes a response and that's exactly what you got.

    @souptime_365While what @GREENG1ANTsaid comes off as rude there was no need to respond like that, it fixes nothing and can causes issues.

    Like I said when I made the thread I want to hear everyone's opinion, so while some of us don't get along let's not cause a fuss and cramp the thread up with stuff like this.


    I have gotten so many great responses so far, so let's keep it that way please.

    • Like 1
    • Love 1
  2. I've seen you in chat pretty much everyday! You're very friendly in chat, have yet to find you in game though 🙂

    This community has loads of friendly and awesome people, I'm glad we're all apart of it.

    Can't wait to see what the future holds for us on Scourge @Watcher 🙂 

     

    • Love 2
  3. 1 hour ago, souptime_365 said:

    Root cause analysis. 

    What causes people to want to build massive farms? 

    To get scrap from cloth, to make pure teas, and acquire points. 

    Why do people need so many points?  >The incredible cost it takes for TP, minis, attack heli signals, etc.

    Why do people need to stack so much scrap?  >To sell for points, buy resources to make explosives, and to feed their tom foolery.

    Why do people need massive farms for pure teas?  >Because they're absolutely worth it, they cost a lot of berries to make, and they're semi lucrative to sell for scrap.

    The logical first step to solve a lot of these problems is to rebalance the cost of things in the black market and to decrease the cost of teleporting.  The whole idea loading your backpack with your inventory so you can kill yourself for a point free TP is a indicator that something is wrong with the intended functions of the mods we use.

    Right now it costs the equivalent of 50,000 scrap worth of points to call in a heli.  If someone is farming hemp exclusively to be able to buy a heli every once in a while that's 400,000 cloth to buy one.  You'd have to harvest a single planter with perfect clone 635 times to get that much cloth and even 9 Planters would be ~70 harvests.  A single 200 point teleport is the equivalent of 20,000 frags or 80,000 wood... That's just silly.

    I know some people enjoy the large farmer RP and that's fine.  If people want to take it that far, they should be able to do so but the mods we have on the server that are supposed to be a benefit have become a burden for the average player just to experience and are likely the reason people build large farms and scrap generating schemes like composters.  

    imo, a point system rebalance is the most logical first step to combat large farms that may be causing server instability.

    I don't agree that changing the point system will have an affect on the large farms people build.

    It wouldn't help because people have the option to build large farms with 100's of planters , I mean if you could who wouldn't for all that scrap and points, right? 

    You said it would help to decrease the cost of items, so let's say the heli got cheaper, that one person who had that option to build a big farm with 100's of planters will have a crazy amount of points just to purchase more helis or other items from the black market.

    While writing this @alexanightfirehad an excellent reply that I would love to touch on myself.

    I completely agree that the black market is here for our convenience, not necessity.

    I don't think there is a need to change the teleport to home as @alexanightfiresaid it's capped out at 200, which is actually nice and convenient considering it doesn't take long to get that many points.

    While I myself teleport home quite a bit, I've never seen it as a hassle for the points, as I see it as convenient. My favorite thing in the black market and the most convenient thing for me and plenty of others is the minicopter, which cost 1500 points as most of you know. I usually always have enough credits at the end of the day to buy another one ( I usually end up thinking I'm good at flying and sacrificing my poor minicopter to a tree or ground) and considering that I am actually happy with it. Considering I have a way of transporting myself around the map without having to go and buy my transportation or find it I can conveniently type a command and have it delivered right in front of me.

    Seeing a change in the black market would be nice to see in the future, but for right now I think it doesn't need to be focused on.

    • Love 3
  4. 7 minutes ago, alexanightfire said:

    I fully agree. I touched on the idea of limiting farms in my post yesterday at this link here:

     

    Even if there is no set rule in place, if we each take charge and temporarily reduce what might be our usual farm size when there are way less players around, it might go a long way to help. Nobody needs millions of scrap, 100s of large planters, fish traps, and/or composters.

    100% agree, I should've touched on the topic of composters too, as I know people have quite a few of those as well. I was going to start my own farm until I found another player to rent one from, as that gives me my personal farm space without having to build a new building, wire up electricity, and all that good stuff. If more players tend to do this then build their own farm, it would definitely help out. But, not everyone wants to use a farm someone else built, which is their choice and I respect that decision. I don't see an issue limiting these are you can get PLENTY of scrap from just a few planters/composters

    • Love 2
  5. Just now, Vonblood said:

    I heard that someone had a farm of 350+ large planters on the us Scourge, I dont know if it's  true but that is way excessive for 1 player to have.

     Maybe have a max limit on large planters would be a good idea especially if the population lvl is higher than it has ever been. My 2 cents 🙂

    I should've clarified which one I meant when I said planter, I meant the large planter. Thank you for pointing that out @Vonblood:P

    • Love 2
  6. I would like to shout out @Vonbloodfor coming up with this idea literally a few minutes ago in chat. 

    I would like to hear your thoughts on having a max level of planters for each player, as having 30-40+ is a bit ridiculous if you think about it. As we know this wipe has brought in loads of people, including myself, this had a massive performance hit on the current equipment the server is running on.

    Anyways what I'm trying to get at is doing this will definitely help server performance, as some people have well over 40+ planters currently.

    • Love 3
  7. 8 hours ago, Aurora said:

    It would be nice to see an additional icon or notification used to help players distinguish between public and personal helis. It's announced in global chat – but that tends to scroll off the screen in no time.

    I absolutely second this without a doubt, I tend to hear players telling people that it's their personal heli too often and them also telling the players to not steal the loot. This would easily solve any issues it might cause in the future, and would be a great little addition. However I don't know how you could make people notice it more without it being intrusive, like @SKUDRUNNERstated people do tend to not pay attention whether it's a personal or public, they just fire away and try to get the loot until they're reminded by the person who bought it that it's not theirs to touch. I also agree that it tends to pop away from chat too quick if we have quite a few players on like @Aurorasaid.

    • Love 1
  8. 12 hours ago, SKUDRUNNER said:

    Just thought of another way to satiate people's desire for taking Bradley- Add a Bradley Distress Signal to the Black Market. Works similar to the Heli signals, except it's more expensive and only spawns at Launch Site. Two can't be spawned at the same time, similar to heli. Always gives a chat announcement when a personal Bradley is deployed, and takes 30 seconds to actually spawn, allowing other players time to take cover or vacate before it does spawn. Should probably have a cooldown, if possible.

    I think the Bradley Distress Signal is a good idea, given that it is balanced out right on the Black Market. 

  9. I wouldn't mind seeing that at all if the management approved of it, I know restarts can help "freshen" up equipment so it would be nice to see implemented.

     

    Can't wait for the new equipment to arrive in a few weeks, hopefully it'll be as smooth as butter :')

  10. 18 hours ago, alexanightfire said:

    If you have a group of friends that wants to do a purge/raid/loot day, one workaround is: last day of wipe, you can have each other authorize on the tool cupboards, then "raid" each other that way.

    A lot of people have specific rituals and things they like to do the last day of wipe, and a purge or full server PVP event would just completely ruin that. I'm fairly certain this idea has been brought up many times and vetoed because of this.
    It might however be potentially possible for admins to run a PVP event close to the end of wipe where you can bring your own gear. Like a PVP/deathmatch arena, or one where you could bring and use your own gear. I know US Scourge has had Deathmatch arena events before. Approach one of your server admins and see what they say about it.

    Hope this helps!

    I agree with alexanightfire.

     If you want to make use of your c4, rockets, and all that good stuff go ahead and give each other tc access that way you can actually do damage and have that kind of experience. 

    Having a pvp EVENT near the end of the wipe would be pretty cool to see, we could get together to build an arena or something of that nature. 

    • Like 1
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