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Dirty Harry

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Posts posted by Dirty Harry

  1. 2 minutes ago, Ziva said:

    The center was a common area for others to build in - like a castle wall around a city.  In between the hexagons was just a buffer area so you don't get people building right on top of you.  I think we have the resources, but using fotify would verify that to some degree.  I'm going to scale down a little on the hexagons, toss it in fortify just to see where we're sitting.  Not sure how long that will take - if it's like building in Rust, it should be fast.

    dumb down the size and tell me the scale and i can whip you up the ground level since you're at work and then you can see what just the first floor will cost then multiply according your levels. are the foundations sheet metal and walls stone? I use Foritfy like a mad man and love building in it and work doesn't restrict my usage and what i do ;)

     

  2. Just now, Ziva said:

    I've seen it, but can't use it from work because everything is locked down.  What I put up there was just 2D CAD that we do use at work.  Maybe I'll get it and mess around with it at home!  Thanks.

    That's massive :) and midwest unite my man! hell texas or not call it how you see it. Thats got to cost alot of resources to build and digging the honeycomb you got going on. I assume the big square area is for furnaces? and if you need some help looking it over for flaws when it comes to realtime build I could be of some assistance if you'd like

  3. On 7/28/2017 at 7:55 AM, Death said:

    The infinite nodes may be due to the new mini game system and the infinite cactus drops sound alerming but sadly this is all game related and I have no control over this. Commenting on quarries, this has been much of a discussion recently and the only explanation I can possibly provide is that quarries lose its richness over time so you cannot keep using the same one. This is just a wild thought.

    Wild thought yes, but doing it would make things a little more interesting my good man. Sucks you can't fix it though since it's game related. See what you can do. I actually wouldn't mind it.

  4. That's pretty shitty, but there's a positive to a negative. Downside all that hard work players put is gone. Positive is that even though it's all gone people can get once again creative with their buildings and grind once again. You sir @Death are a god when it comes to fixing stuff and always busting your ass. Thank you for all that you do. I'm pretty sure all of us as a community are thankful for your work. 

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    • Like 4
  5. It's hard to sometimes. I've tried before and hell I've gotten so mad, I've even put them on blast giving them the same treatment they've given others. I should that guy floating from server to server screen capping everything so you can find and do accordingly xD Seems easy enough to me. That way if you're not around I'can post them on the site so you can deal with it at a later time.

  6. 57 minutes ago, Death said:

    @bleaumeani you can disable chat in settings. The best way to remedy this is with the ban hammer which has already been done. Also, I'm sure @Fyreswrath will not be so easily deterred by a few spoiled kids with entitled internet access. She's a tough woman!

    What I plan to do to prevent this from happening in the future:
    1) Add a chat filter to replace or remove banned words before they're even sent
    2) Deploy more staff on that server during swing shift
    3) Sharpen the ban hammer

    The hammer of god is upon us :D For some reason I have a gut feeling it'll never end. Another reason I left Pure PvE. Between the bullshit asshats and whiny people. I couldn't do anything so I swapped servers.  I feel bad for the people that are female and or others who have had an illness that  have to to deal with any of it. I'd like to destroy them computers of the bullies if I could.

  7. 6 hours ago, mspeedie said:

    I'm picturing Dirty coming up the back side and using the lip to block the turrets on top, twigging up one floor and through three walls and in.  It will not slow someone like Dirty down.  Honestly the state of bases in Rust is they will quickly fall to an offline raider who knows what they are doing.  It seems for smaller players lots of out the way bases with loot scatter across them all might be a better strategy than all your eggs in one basket.  You will lose some, but it will grind through offline raiders resources more, and given they are small they will not waste resources for what may or may not be worth it.  But I could be reading the state of offline raiding wrong.  Unless you can actively defend 24 by 7 no base is safe for long.  The bigger the base, the more you try to secure it, the higher the odds some bigger fish will come visit when you are not home.

    You're right and I'm Not a skilled raider. I just find the flaws and exploit them. And location is key and size is key. Our bases have been untouched for well over a week. Even of someone finds them. Pissing away resources is going to happen. And bigger the base bigger the target is true. Thus why it's important to use dummy chests and have a secure loot room which for a loot room is honestly double stack. I have a design I found that was unfinished for the most part I added my own twist to I'll make soon and post 

  8. 3 minutes ago, Ziva said:

    One thing I was watching used a box or stone box (the thing that looks like a metal container with stones in it, not a barricade_ for getting into your base.  People can't use the steps for cover that way if you need to shoot out the door at them.  I not good at base building - but this looks pretty good!

    Thanks. It's not meant to be unraidable it's just simple starter base to help players build up as much as they need to build a building of desire. All foundations are sheet metal and floors as well to put up a fight And the walls are stone, but still take 2 C4 to destroy and since it's a slight honeycomb it'll take a little bit yo blow thru the side to get to the center of the base. I have more than enough ideas to design. Would like to build them in-game, but farming just to design is something I'd rather not waste time on especially if I don't plan on actually using them. I have more "private" designs I'd use for myself.

  9. Small Base Design the is meant for a solo/duo clan.

    Cost of this build: 

                  -All Together Cost: 8,353 Twig cost

                                                    24,850 Wood

                                                    32,320 Stone

                                                    12,917 Metal Fragments

                                                    25 High Quality Metal

                                                    120 Cloth

                                                    250 Low Grade Fuel

                                                    39 Ft of Rope

                                                    5 Sheet Metal

     

    =====Build Details of each section of the Base=====

     

    -Ground Level (Exterior):

                    On the outside of base there are 4 doors (two on north and south side of structure). 3 out of the four are just basic loot rooms equipped with salvaged shelves (4 boxes per shelving unit and 2 small chests. You can store whatever you'd like in those, but I wouldn't suggest anything of value like guns and such so keep that in mind if using this design. On the outside in between both stairways are campfires to either comfort, light the area or cook some food. And finally you'll notice I opted to use floor spikes. Not really effective, but some people are dumb enough to hit them for whatever reason so I used them on this build (not optional and can use whatever)

     

    -First Floor:

                When you first enter the building a go thru the airlocks there is a ladder (goes to 2nd level). Proceed though the airlock and you'll have your TC, 2 sleeping bags. There are 5 furnaces for all your smelting needs and two chests. The two chests I would use for basic stuff such as tools and all you ore that needs to be smelted for use. Also there is a research table for all your duplicating needs. Again as stated for exterior loot rooms I'd recommend not storing important goods other than ore and basic tools unless you are not a caring person if you get raiding.

     

    -Second Floor:

                    This floor is the main area for players and what not. It has two sleeping bags and a repair bench to repair your broken shit :). Also there are 5 large chests for storage. There you can store all your goods such as guns, ammo, gear and whatever you consider important.

     

    ******Notes*****

     

    It is not the greatest of bases, but it works and for a small group of 2 or just solo its ideal. There is a third floor, but it is technically not a room of any sort. All it is, is something the raiders would think is a room, but in reality is filled with live turrets to ruin anyone who dares raid's day. There also barricades all over the roofing to slow down the chances of raiding from above. And lastly on the outside above each doorway/airlock are turrets to fend off unwanted visitors. Again this isn't the best base, but it is a good starter one to build up your stuff to go build the real deal. And if it is a design you'd like to try I wouldn't suggest doing it identical seeing as everyone has seen it so mix it up and your own little twist with it.  And not for the pictures.

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    • Like 3
  10. 2 minutes ago, Death said:

    @Billy Madison That would be very interesting. Perhaps having NPC vendors to trade, sell and buy? The PvE community is rather small right now so that would hopefully add some depth to the economy as the server grows.

    Low key check out Isle of Refuge. Their toxic but you'd get an idea of npc vendors and quests.

  11. So just about everyone may disagree with me, but someone had mentioned farming with no goal. Honestly that's kind of true in a sense. I'm thinking of an idea such as quests (hunting, gathering and what not) It gives more purpose and feel to the server so then farming wouldn't become completely repetitive. You could do a rewards system for various tasks such as x amount of resources in return, buiding supplies, etc and it would really conflict with the online store. Just some thoughts @Death

    • Like 1
  12. 16 hours ago, Fyreswrath said:

    I think it would take away that certainty of night = safe, day = pvp.  Miss checking the time? Whoops!  Also, pvp in some darkness might make it interesting, whilst a little pve during daylight helps resource stockpiling and location scouting.

    Fyre

    I agree with him on this :)

    • Like 1
  13. On 7/23/2017 at 10:20 PM, mspeedie said:

    It might be good to change up the seed at least a little each wipe.  So the layout does not get predictable.  This is especially true for the PVP map.

    The PVP map seems to be missing features of the PVE map (at least what I been able to find) in terms of mines, caves, grass... places to hide.  there is literally no place to hide which is rough as a duo team.  Honestly everyone lives in each others pockets it is so tight.

    Who hides in PvP? Lol just kidding. Mines and caves would be dope as in means of a badass firefight or two. And @Death well played on stalking me and @tmaster5000 we had a plan and he lived through it, but I damn near pissed my pants when you came around that corner bro. lol But back on topic. A vote to change the seed would be cool. Kind of wish it was still on the Procedural map. granted its big but so many hideaways for bases and people to stalk their prey.

  14. 8 minutes ago, Death said:

    The brand new hybrid PvP server is launching soon! Today's update is coming early and because of it follows the launch of the PvP server. We estimate the official launch to be 3:00 pm EST.

    Been waiting for this. I'm ready damnit. xD

     

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