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Posts posted by Yami no TenRyuu
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27 minutes ago, Blue-Steel said:
Given your 200+ hours of positive, community-minded chat history, I am lifting the ban. Please ensure to follow Steams guidelines on securing your account so this doesn't happen again, as you are ultimately responsible for your account and an unban like this won't happen if this situation arises again.
Blue
Thank you Blue
I was dumb, link my brother provided for that came from his old server
Even so.... I should've not trusted it
It won't happen again
Much love to our Men in Green (M.I.G.)
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yeah this wipe, it feels like Garrisons/Bradley/Heli are monopolized a bit
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you are not missing anything, decrease in wind turbines would reduce lags drastically, one of the reasons why i stopped riding on a horse after day 14 last wipe, lag was rubber banding me badly and turning was clunky because of lag, slowly this is becoming same thing this time around too, thankfully i did majority stuff i needed with travel before major lags hits
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imagine, our evoluttion would reach a world with no wind turbines @_@, honestly i am running purely test gens this wipe and super happy about it, 7 so far with 35% power to spare on each one of them
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53 minutes ago, rubiks-q-bert said:
If it was the one from cargo, those despawn no matter what. Otherwise it just needs to be enclosed like a car or heli. If built properly you can use the high stone gates to secure it.
i use wooden gates to enclose it and give it space 6x2
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yeah it would be nice to see decrease in wind turbines, previous wipe someone had like 12 of them and every time i would pass through there it would massively lag
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so previous wipe me and Bobo, I think, tried to figure out a way to keep my second RHIB in my boat house, but to no avail we could not figure it out
so I lost 2 boats last wipe and now another one despawned, while first one remained
would it be possible to turn off decay on boats?
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title says it all, would be nice to have a instant /rec or maybe it is a bad idea? just takes so long to recycle everything ><
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4 hours ago, rubiks-q-bert said:
One TC per player total for the whole map?
it's one TC to copy only to carry over after wipe
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I heard there is a plugin called Fortify or something that allows you to copy layout of an area and store it into a database to be used after wipe to replicate
my suggestion is to see if it will be possible to implement and limit blueprints of one TC per player and maybe in addition to that add material requirements to place that base
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I seen so many players place so many TC's everywhere to reserve the spot for their bases and I was told that some TC's without any building on them could be destroyed by Mods after 24 hours if nothing is done with them, cool
but my suggestion is about players to have limited amount of TC's that they can place (3-5) so one player cannot have 10-20 bases, reducing clutter and reducing lags, so players will not be able to claim entire river to themselves, one grid entirely etc
same thing about quarries (2 per player) so amount of pipes that lags server could be reduced
this idea might be more polished in the future, but this is base concept of my suggestion
thank you for your time reading this post
-Yami
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I thought of this too, unlimited fuel for lanterns at very least
i love using them as outside and balcony decorations
toxic server
in Suggestions
Posted
every time there is a report of toxic misbehavior to our Green Team, they deal with it within 1-5 minute span
If you suggesting to put filter on who joins the server and who cannot
I don't think such way exist anywhere, people are free to join this server and our community with 100% warm embrace and welcoming attitude
how people waste those 100% or not is up to them, the only thing we can do, is just laugh off negative attitude (toxicity) and report crime on our server, within our server rule guidelines
and Men in Green will do the rest to the best of their capabilities