Jump to content
  • Oil Refineries require wood after every restart US-Scourge


    I have oil refineries set up with industrial pipes and igniters. Not using wood unless I need char, because VIP. So first thing in the morning I check my Pumpjack and add the crude to my refinery box, then flip the switch for the igniters. But this hasn't been working after every restart. The igniters only work if I add wood to the chest to feed it to the refineries. If I want to use my refineries without wood, I have to open each individual refinery. I think the refineries etc are getting reset to non-vip status, and it's fixing them when I manually open them.

    This is a minor complaint, and I can work around it for now, but I just thought I'd point this out to you guys.


    Server: Scourge

    User Feedback

    Recommended Comments

    WinterV2

    Posted

    I believe you have to use a button to do this, not a switch. Give that a shot, hopefully it helps o7

    • Like 1
    TiMeToRn

    Posted

    I use a timer switch set to 1 second. I just like the lever action better 🙂 Originally I had the timer switch tied into a solar panel because I was going to try to make it activate once per day/night cycle. But the solar panels are wonky and like to push intermittently. Anyways. There's nothing wrong with my electrical. The igniters all work. I just have to check each refinery manually before they will work with no wood.

    This is probably not an issue for people who light their refineries and/or load them manually

    TiMeToRn

    Posted (edited)

    heres a video showing the issue. This is immediately after a server restart. Once I check each furnace, they will all ignite with the switch and no wood, no problem

    Edited by TiMeToRn
    TiMeToRn

    Posted

    Essentially, what's happening is the refineries are forgetting I'm VIP after every server restart.

    Once I interact with them directly, they remember.

     

    Make sense?

    TiMeToRn

    Posted (edited)

    Here's a video of how I get them to start working again. Once I open and close each refinery they work with my igniter system as intended and they will continue to work flawlessly until the next server restart.

    This also shows my electrical works just fine. It doesn't matter if it's a button or a switch, as long as each igniter gets 2 power. Putting them on a regular switch and leaving it on just causes the igniters to go off continuously and destroy themselves. That's why I have the timer switch. A button would probably work too. This is just more visually appealing to me. It's also easier to tell when you've flipped the switch, you can see it flip and it makes a sound.

    Edited by TiMeToRn
    • Staff
    Cartmon

    Posted

    @TiMeToRn There is a workaround for this. If you deposit your crude at a time that means the refineries will still be processing it when the server restarts, then they will still remember you are VIP and light with a button/switch and an igniter without the need to interact with them.
    I personally find 6 refineries is more than sufficient to keep up with a level 20 PJ so I deposit my daily crude in the late evening into my refinery output box and my refineries will still be processing that crude at the restart and then when I get on after work the following evening I can always just use my button to light the refineries again for the next batch.

    • Like 1
    TiMeToRn

    Posted

    @Cartmon I have the 12 set up because I have a vending machine that sells 3 low grade for 1 crude. I need the extra refinery capacity for when people use that.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Status Definitions

    Pending = We are still working on this report.

    Working = The issue is currently being looked into by a developer.

    Fixed = The issue has been fixed and the resolution will be available in the next version.

    Released = The fix has been released and is now live.

    Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.