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  • Red wall of error text on pumpjack pick up or looking at.


    Have had a few players on us scourge get red wall text and crash to desktop (BM records it as a steam auth error.) When they walked near and/or attempt (fail or succeed) to hit up a pumpjack they placed.
    One player tried over and over with same result until they looked a different away from pumpjack but were close enough to salvage hammer it, got red wall text and kicked but got it in their inventory. (possibly unrelated they had placed the pj while using a different pc)
    from their output_log
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    UnityEngine.AssetBundle:LoadAsset(String)
    AssetBundleBackend:LoadAsset(String)
    FileSystemBackend:Load(String)
    GameManager:FindPrefab(String)
    <RunImpl>d7:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line -956766584]

    The referenced script on this Behaviour (Game Object '') is missing!
    UnityEngine.AssetBundle:LoadAsset(String)
    AssetBundleBackend:LoadAsset(String)
    FileSystemBackend:Load(String)
    GameManager:FindPrefab(String)
    <RunImpl>d7:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line -956766424]

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    UnityEngine.Object:Instantiate(Object, Transform, Boolean)
    UnityEngine.Object:Instantiate(T, Transform, Boolean)
    PrefabPreProcess:Process(String, GameObject)
    GameManager:FindPrefab(String)
    <RunImpl>d7:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line -956766632]

    The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
    UnityEngine.Object:Instantiate(Object, Transform, Boolean)
    UnityEngine.Object:Instantiate(T, Transform, Boolean)
    PrefabPreProcess:Process(String, GameObject)
    GameManager:FindPrefab(String)
    <RunImpl>d7:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line -956765576]

    The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
    UnityEngine.Object:Instantiate(Object, Transform, Boolean)
    UnityEngine.Object:Instantiate(T, Transform, Boolean)
    PrefabPreProcess:Process(String, GameObject)
    GameManager:FindPrefab(String)
    <RunImpl>d__7:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line -956765512]


    Server: Scourge

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    Recommended Comments

    • Staff
    TiffDust

    Posted

    Quote

    i need help im stuck crashing everytime i load in i think its cause im close to a pumpjack @US Scourage just need to be moved???

    Quote

    f10 (bottem middle by the rock formation) us scourge has a spot that causes a crash if anyone gets to close to it. 1 other player said same thing happened to them there. there is a small base right next to it not sure if thats whats causing it or the something else

    [they'd walk past a pumpjack on the way/direction before the rocks. on salvage hammering pj they got red wall of error text.]

    People crash badly that they can't log in and need to be moved so they can move again.

    • Staff
    Elixil3

    Posted

    Is this still happening after the latest client update from Facepunch?
    Client update was roughly released 30min prior to this post.

    • Staff
    TiffDust

    Posted

    i noticed the rock collider update. Shifty rocks.
    None so far.



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    Working = The issue is currently being looked into by a developer.

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