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The current skin caching system is broken and does not actually save skins locally and freezes if it attempts to download a skin with broken or impartial skin files. You can bypass this entirely and just only load skins in proximity to you into memory. This will be more resource excessive but will greatly improve skinning time.

Run the following commands in console:

graphics.itemskincache false
writecfg

Writecfg saves the changes into your client's config file as generally upon closing Rust it crashes and any settings changed will delete itself. This will ensure it does not.

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