Staff Death Posted October 24, 2019 Staff Report Posted October 24, 2019 The home system has been recoded to fix issues, improve performance and expand features on our Survival and Scourge servers. Key Changes There is no longer a cool down in-between teleports. Instead, the cost will increment by 50 credits every use. (Cost resets nightly) Players no longer teleport while sleeping to prevent inventory tampering. The loading screen will be slightly longer to ensure your client has received a full snapshot to avoid clients being overworked when loading a new area. The cooldown before teleporting has been removed. Once the request is accepted the action is instant. Players teleporting from cargo, hab or floating junk piles now have their parented entity removed to avoid parented offset issues. Beds and bags that are shared to other players will now reflect in their homes menu. 6
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