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  • Staff
Posted

The home system has been recoded to fix issues, improve performance and expand features on our Survival and Scourge servers.

Key Changes

  • There is no longer a cool down in-between teleports. Instead, the cost will increment by 50 credits every use. (Cost resets nightly)
  • Players no longer teleport while sleeping to prevent inventory tampering.
  • The loading screen will be slightly longer to ensure your client has received a full snapshot to avoid clients being overworked when loading a new area.
  • The cooldown before teleporting has been removed. Once the request is accepted the action is instant.
  • Players teleporting from cargo, hab or floating junk piles now have their parented entity removed to avoid parented offset issues.
  • Beds and bags that are shared to other players will now reflect in their homes menu.

 

 

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