Wocha Posted February 27, 2020 Report Posted February 27, 2020 (edited) Hi guys, i dont know how to explain my problem well as English is not my not my native, but here goes - ok so i start steam, go to rust, load in, then thise error msg comes up in the top left corner and then it disconnect the game or wont load in. this had happend before but now i get DC even before i get in. heres is what i have done : validated files. - ive done this alot but still getting problems. Easy anti cheat thing.- ran setup and did what it asked. i still get error msg. uninstalled the game and reinstalled. ive done this aproximately 4 times but alas to no prevail. thanks in advance. Edit: i forgot to tell that im a compleate idiot when it comes to pc´s and gameing ... so if you have a souloution please explain like im a 3 year old.. example: push glowy button to turn on pc... rest and marvel upon you great deed. thanks in advance. Edited February 27, 2020 by Wocha
Staff Death Posted February 27, 2020 Staff Report Posted February 27, 2020 Can't help much without an error. If your client isn't crashing you can find the error in your console by pressing F1. Click Log File at the bottom right of the console window to open the local console log output to copy and paste. 1
Wocha Posted February 27, 2020 Author Report Posted February 27, 2020 Initialize engine version: 2019.2.0f1 (20c1667945cf) [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4141 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 6.324400 ms Bootstrap Startup Loading maps/maps.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/audio.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/items.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/monuments.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/prefabs.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/skinnables.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/textures.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) System Name: DESKTOP-8LDVJEO OS: Windows 10 (10.0.0) 64bit CPU Model: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz Cores: 4 Memory: 16334 MB GPU Model: NVIDIA GeForce GTX 1060 6GB API: Direct3D 11.0 [level 11.1] Memory: 6052 MB SM: 50 Process Memory: 442 MB Mono Collects: 22 Memory: 5 MB Manifest Metadata Loaded 15057 pooled strings 6367 prefab properties 388 effect categories 760 entity names Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" Command 'logfile' not found SteamID: 76561198038672951 (Wocha) Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Command 'logfile' not found Config Loaded Loading EasyAntiCheat EasyAntiCheat Loaded Manifest Assets Loaded 93 skinnable objects [EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.EventHandler`1:Invoke(Object, TEventArgs) EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.EventHandler`1:Invoke(Object, TEventArgs) EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 42) UnloadTime: 6.011300 ms Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/autoturret.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 117659. Total: 232.112300 ms (FindLiveObjects: 6.147400 ms CreateObjectMapping: 5.771600 ms MarkObjects: 219.895400 ms DeleteObjects: 0.297500 ms) Opening Log Folder (C:\Program Files (x86)\Steam\steamapps\common\Rust) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFolder() UnityEngine.DisplaysUpdatedDelegate:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Opening Log File (output_log.txt) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFile() UnityEngine.DisplaysUpdatedDelegate:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Wocha Posted February 27, 2020 Author Report Posted February 27, 2020 did i do something wrong am i banned or something ?
Staff Death Posted February 27, 2020 Staff Report Posted February 27, 2020 [EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.EventHandler`1:Invoke(Object, TEventArgs) EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr) Make sure you're opted out of betas for Rust. Right click Rust in Library -> Properties -> Click Betas tab -> Select NONE in drop down 1
Wocha Posted February 27, 2020 Author Report Posted February 27, 2020 (edited) that was allready set to none, im afraid. ....i think i have a option called, None - unsubsribe all beta programs. and then i got Release. Edited February 27, 2020 by Wocha
Staff Death Posted February 27, 2020 Staff Report Posted February 27, 2020 Submit a support ticket to FP https://support.facepunchstudios.com/hc/en-us/requests/new 1
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