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Posted (edited)

Hi guys, i dont know how to explain my problem well as English is not my not my native, but here goes - ok so i start steam, go to rust, load in, then thise error msg comes up in the top left corner and then it disconnect the game or wont load in. this had happend before but now i get DC even before i get in. heres is what i have done

validated files. - ive done this alot but still getting problems. 

Easy anti cheat thing.- ran setup and did what it asked. i still get error msg. 

uninstalled the game and reinstalled. ive done this aproximately 4 times but alas to no prevail. 

 

thanks in advance. 

 

Edit: i forgot to tell that im a compleate idiot when it comes to pc´s and gameing ... so if you have a souloution please explain like im a 3 year old.. example: push glowy button to turn on pc... rest and marvel upon you great deed.  thanks in advance. 

 

Edited by Wocha
  • Staff
Posted

Can't help much without an error. If your client isn't crashing you can find the error in your console by pressing F1. Click Log File at the bottom right of the console window to open the local console log output to copy and paste.

  • Like 1
Posted
Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   
    VRAM:     6052 MB
    Driver:   26.21.14.4141
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 6.324400 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/prefabs.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

System
    Name: DESKTOP-8LDVJEO
    OS:   Windows 10  (10.0.0) 64bit

CPU
    Model:  Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    Cores:  4
    Memory: 16334 MB

GPU
    Model:  NVIDIA GeForce GTX 1060 6GB
    API:    Direct3D 11.0 [level 11.1]
    Memory: 6052 MB
    SM:     50

Process
    Memory:   442 MB

Mono
    Collects: 22
    Memory:   5 MB


Manifest Metadata Loaded
    15057 pooled strings
    6367 prefab properties
    388 effect categories
    760 entity names

Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" 
Command 'logfile' not found
SteamID: 76561198038672951 (Wocha)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Command 'logfile' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Manifest Assets Loaded
    93 skinnable objects
[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 42)
UnloadTime: 6.011300 ms
Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/autoturret.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 117659.
Total: 232.112300 ms (FindLiveObjects: 6.147400 ms CreateObjectMapping: 5.771600 ms MarkObjects: 219.895400 ms  DeleteObjects: 0.297500 ms)

Opening Log Folder (C:\Program Files (x86)\Steam\steamapps\common\Rust)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleUI:OpenLogFolder()
UnityEngine.DisplaysUpdatedDelegate:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Rust.UI.RustButton:Press()
System.EventHandler`1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Opening Log File (output_log.txt)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleUI:OpenLogFile()
UnityEngine.DisplaysUpdatedDelegate:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Rust.UI.RustButton:Press()
System.EventHandler`1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

  • Staff
Posted
[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)

Make sure you're opted out of betas for Rust.

Right click Rust in Library -> Properties -> Click Betas tab -> Select NONE in drop down

  • Like 1
Posted (edited)

that was allready set to none, im afraid. 

....i think 

i have a option called, None - unsubsribe all beta programs. 

and then i got Release. 

 

Edited by Wocha

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