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Posted

In the Fallout series, there are ghouls and glowing ghouls that horde at certain radiation hotspots as we all know.

What if there were irradiated zombies that spawned at monuments? They would have 2x zombie health, deal 1.25x normal zombie damage, and would apply 5-10 units of radiation to the player when they got hit (regardless of the armor the player is wearing, just to keep things interesting).

Rad zombies may or may not look different from normal zombies - results may vary.

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Posted

I will look into finding a reasonable implementation of buffed zombies in rad areas. As it is now, our Scourge servers have 1,000 zombies spawned at any given time using an indepth logic for both pathfinding and targeting. Any additional checks could decrease their "thinking", even more so than the limitations of the game in its current state.

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