Shockingly_Evil Posted March 22, 2020 Report Posted March 22, 2020 Getting 4,000 mL of clean water in a jug makes you immune to dying of thirst for several real life days and is incredibly easy to do right from spawning in on the coastline. Getting an entire inventory full of food is also laughably easy. Fishing, blueberries, bear meat, food crates in general will give tons of food in no time. As it stands right now, you could remove hunger and thirst and it would change nothing due to how trivial they are. I think the decay rate for food/water could be doubled, or even tripled to add some extra spice to the game. It is a wasteland out there, after all....
aNoNiM Posted March 22, 2020 Report Posted March 22, 2020 One thing I like about it, is it reduces the amount of people asking in chat for food and water. Although I don't play on scourge it seems to be the same on all servers. Most of the people who login and can't be bothered to farm anything only stay for an hour or 2 it seems anyway. But for some reason they still ask for an AK and full metal set 5 minutes after they login before they even have a base.
Shockingly_Evil Posted March 25, 2020 Author Report Posted March 25, 2020 On 3/22/2020 at 7:20 PM, aNoNiM said: One thing I like about it, is it reduces the amount of people asking in chat for food and water. Although I don't play on scourge it seems to be the same on all servers. Most of the people who login and can't be bothered to farm anything only stay for an hour or 2 it seems anyway. But for some reason they still ask for an AK and full metal set 5 minutes after they login before they even have a base. The wasteland is always going to have beggars.
Shockingly_Evil Posted March 28, 2020 Author Report Posted March 28, 2020 With the new quarry rework along with some misc changes to item stacking, water jugs can now carry an ungodly amount of water. Really should just remove thirst and hunger at this point cause it serves no purpose.
Staff Death Posted March 28, 2020 Staff Report Posted March 28, 2020 @Shockingly_Evil That was not intentional. I'll get that fixed as soon as possible. I believe that's related to my fix to losing items when dragging a stack size greater than the max capacity of the parent container.
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