Mario3000 Posted May 8, 2021 Report Posted May 8, 2021 After the update with the bandit, outpost and quarry teleports noone would fly or go to it. I'm not happy with that update in general but a cost of maybe 100 credits per teleport would be fine for me.
rubiks-q-bert Posted May 8, 2021 Report Posted May 8, 2021 1 hour ago, Mario3000 said: After the update with the bandit, outpost and quarry teleports noone would fly or go to it. I'm not happy with that update in general but a cost of maybe 100 credits per teleport would be fine for me. Why? Most people would just make a bed there if he did that and death travel. It's what we used to do. The whole point is to remove clutter like that from the map. Making it cost anything would just bring that back.
Mario3000 Posted May 8, 2021 Author Report Posted May 8, 2021 teleporting to bed costs credits too so why would you make a bed if the teleport price without bed is the same?
Staff Death Posted May 8, 2021 Staff Report Posted May 8, 2021 50 minutes ago, Mario3000 said: teleporting to bed costs credits too so why would you make a bed if the teleport price without bed is the same? Correct, but players didn't teleport using the home system, they would F1 kill and respawn at the bed/bag instead of spending credits. 1
rubiks-q-bert Posted May 8, 2021 Report Posted May 8, 2021 Why I said death travel but funny enough Death explained it better. So keeping it free, frees up the map from a ton of 1 square bag bases.
Mario3000 Posted May 8, 2021 Author Report Posted May 8, 2021 You're right but that's not the perfect solution
rubiks-q-bert Posted May 8, 2021 Report Posted May 8, 2021 1 hour ago, Mario3000 said: You're right but that's not the perfect solution There is no perfect solution. I think what he has going is great.
DeadAries Posted May 9, 2021 Report Posted May 9, 2021 I play in US survival and i always fly around. The only time i do teleport to bandit if i messed up my mini and needed to buy again. Yes, you can buy at /shop but i save my creds for later wipes.
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