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Recent Wipe Feedback and Discussion


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Nice server performance lately FPS are surely smoother but stuff can be better! Here's why!
 

Feedback:
Teammates can now loot other teammates' stuff, nothing wrong with that, but they can do it even with an extra code lock on it. Also, although teammates can loot your stuff from anything, they can't use the thing they can loot from, such as refiners, furnaces or BBQ. This encourages nothing but griefers to try and get into a team and loot everything from it then leave the team, I'm not saying it can't happen before I'm saying these changes only help griefers than promote team play. There are multiple ways to fix this, we either reverse the changes or give a custom UI for the team leader to choose whether their teammate can loot/use/build in the area of a single TC.

The lack of roleplay in the server is painful, I always think roleplaying is an important staple of PVE servers, whenever everyone finished getting everything in the game, they never come back until the next wipe. This can be seen by how many empty shops are next to huge bases around the time of mid-wipe, and the amount only increases at late-wipe. This can also be fixed in multiple ways, you can apply roleplay rules in the server rules menu to increase the number of roleplayers in the server like FRP (Fail Roleplay or whatever) or you can give them a job list to choose from and they can gain net worth by doing something. For example, if you are a taxi driver, driving a car with a taxi slot with a passenger in it will increase your net worth by 5 in every mile you travel with the passenger.

Suggestion:
Here are some of my suggestions to make the server more fun!
Add headlight for minicopter (for night flight purposes)
Add zombie mini-boss at different monument (zombie with more health, better loot and armor)
Add chainsaw and jackhammer into the list of level-affected bonus resource gain but doesn't gain EXP while using it
Add auction house as a menu in /shop so people can sell their items through players and gain/use net worth (complaints from old-player that they have too much net worth)
Add Pet for rich players so they can spend more money on the server
Add different types of zombies: Tank (more hp but slow), Feral (Speedy BOI), Doorknocker (come to your house at night and knock on your door) .etc
Add back chicken so I can sell chicken nuggies

Edited by Berserk Healer
Grammar
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I agree, massive lack of roleplay and custom monuments, especially monuments being taken away like Cobalt Vaults, that people were actually enjoying. We need more mods that changes the gameplay in some way, even if they're smaller mods or plug-ins, in the long run it'll be worth it. I get that Death is doing a lot of things by himself which can get tiring with all the bug fixes and stuff like that, but hopefully more people can help with the server stuff. Right now it just feels like a x2 vanilla server in a way. 

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11 hours ago, Berserk Healer said:

Add chainsaw and jackhammer into the list of level-affected bonus resource gain but doesn't gain EXP while using it

I agree with all of your suggestions except this, and the chickens. Fuck chickens.

 

The only reason I don't agree with the chainsaw/jackhammer is purely based on the availability of wood/stone. If you have a good setup with the public pumpjacks and player purchased level 10 pumpjacks on the modded servers (Scourge and Survival) you can fuel chainsaws for years in just one good day, and in my opinion it's opening up a world of useless/unnecessary/stupidly large builds because what else can you do with an excess of wood apart from sell it for pennies? if the goal is to sell wood to the /shop for networth, chopping wood is pointless. If you don't mind the grind then fuck yeah, go for it. And if you need the wood to build and upgrade, then it shouldn't take too much time with an axe, or even a no% chainsaw and you'll still do it quick enough, rather than having all of it done within the first few hours of wipe with nothing else to do.

As it stands there's either chop wood by hand for the bonus, which is good if you've leveled it or are needing to level it, or trade stone for wood via outpost, which is easy enough if you put LGF in the stone quarry or are hitting rocks to upgrade/craft.

Sure, you can sell stone and wood in the /shop, but for an almost stupidly low amount because it's already so easy to get.

In regards to the jackhammer, it's opening up the chance for people to upgrade from twig shithouses, yeah, but it's also going to make farming sulf/metal/hqm faster and easier, giving players the ability to sell the more expensive items to the /shop, giving birth to wipes of players that now have millions upon millions of networth with not really much to spend it on apart from brad/heli sigs, and a good run of the /shop. And as someone who regularly abused heli signals, there's only so many you can do a day before you need something else to do. So pets, or something else to blow a wipe worth of networth on seems great.

Again this is all my opinion, I've never seen the need to hit level 100 in anything purely based on laziness and the fact all of my mats were easy enough to get through mindless farming with a good K-drama episode on, and I had large builds (not built by me) I farmed for that were completed in days with nothing else to build. I had boxes of wood and stone either sold every week or given away, so it's based on my experiences on the AU servers I played and by mid wipe I just kept fueling the public quarries on Scourge, or my time on Survival the personal deployable quarries.

New fun stuff for the modded servers sounds great, given the servers can handle it; it would stop people getting burnt out and bored in a few weeks.

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On 7/9/2022 at 10:16 PM, Princess Angie said:

I agree with all of your suggestions except this, and the chickens. Fuck chickens.

 

The only reason I don't agree with the chainsaw/jackhammer is purely based on the availability of wood/stone. If you have a good setup with the public pumpjacks and player purchased level 10 pumpjacks on the modded servers (Scourge and Survival) you can fuel chainsaws for years in just one good day, and in my opinion it's opening up a world of useless/unnecessary/stupidly large builds because what else can you do with an excess of wood apart from sell it for pennies? if the goal is to sell wood to the /shop for networth, chopping wood is pointless. If you don't mind the grind then fuck yeah, go for it. And if you need the wood to build and upgrade, then it shouldn't take too much time with an axe, or even a no% chainsaw and you'll still do it quick enough, rather than having all of it done within the first few hours of wipe with nothing else to do.

As it stands there's either chop wood by hand for the bonus, which is good if you've leveled it or are needing to level it, or trade stone for wood via outpost, which is easy enough if you put LGF in the stone quarry or are hitting rocks to upgrade/craft.

Sure, you can sell stone and wood in the /shop, but for an almost stupidly low amount because it's already so easy to get.

In regards to the jackhammer, it's opening up the chance for people to upgrade from twig shithouses, yeah, but it's also going to make farming sulf/metal/hqm faster and easier, giving players the ability to sell the more expensive items to the /shop, giving birth to wipes of players that now have millions upon millions of networth with not really much to spend it on apart from brad/heli sigs, and a good run of the /shop. And as someone who regularly abused heli signals, there's only so many you can do a day before you need something else to do. So pets, or something else to blow a wipe worth of networth on seems great.

Again this is all my opinion, I've never seen the need to hit level 100 in anything purely based on laziness and the fact all of my mats were easy enough to get through mindless farming with a good K-drama episode on, and I had large builds (not built by me) I farmed for that were completed in days with nothing else to build. I had boxes of wood and stone either sold every week or given away, so it's based on my experiences on the AU servers I played and by mid wipe I just kept fueling the public quarries on Scourge, or my time on Survival the personal deployable quarries.

New fun stuff for the modded servers sounds great, given the servers can handle it; it would stop people getting burnt out and bored in a few weeks.

Yeah I get what you're trying to say. The way I see it is that people get bored fast because of 2 things. 

1. Lack of plug-ins/mods, even small ones, that changes the game enough and allows people to do different things that what's being done on vanilla servers. 

2. Lack of roleplay. Even though some of the people I play with do roleplay for a bit, most people just start a base, farm for BPs, get pumpjacks and sell LGF for networth, and only log on to do that and nothing else after 2 weeks of playing. We need more custom things to do, not just the same monuments and grinding I can easily do on 90% of the servers. 

I was able to finally do something big this wipe since I last wipe I just grinded for networth, and a lot of people seemed to be enjoying coming and seeing my city, so I've been pushing out a little bit of roleplay. We also need more decorations to be added because re-using the same things over and over again kind of gets a little bit boring. 

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On 7/14/2022 at 5:02 AM, THEKRAKEN said:

I was able to finally do something big this wipe since I last wipe I just grinded for networth, and a lot of people seemed to be enjoying coming and seeing my city, so I've been pushing out a little bit of roleplay. We also need more decorations to be added because re-using the same things over and over again kind of gets a little bit boring.

The decorations thing I think was supposed to be fixed with the changes to the blackmarket, or the store. I honestly like the rotation of things, the temptation to buy a lot of the decorative things ESPECIALLY the holiday items is high, and it gives everyone a chance to spend hard earned networth on. Maybe a suggestion to change the rotation hours from 3 hours to maybe 1 might bring in a bit more of a roleplay aspect and give people better designs and open up new opportunity for things like that.

There's also the build contests that are held by leadership, and of course you can also suggest build like contests to your admins for a bit more of fun/roleplay, Aurora has held some fantastic build events for cross server fun, and I honestly had a blast participating in the event and helping as an admin. More stuff like that, pushing people to use their talents or free time to build things like that is always great, I have vivid memories of the Wild West build comp and being a cowboy on a horse who policed the mean streets, and the laughs from some of the players hearing an Australian say "Y'all be good now y'hear?"

I know from hopping around on all 9 servers people play differently. Some people like the mindless grind of farming for networth, I've seen people build mazes, escape rooms, galleries, racetracks, player-built-events, I liked to build parkour courses for a bit of shits and giggles (again I'm sorry everyone on AU Scourge who I may have pushed to insanity from some of my jumps, and I make no promises that anywhere in the future they won't rear their ugly heads)

I'm not sure how much the servers have changed, due to taking so much time off. But honestly you're right with maybe a few smaller fun plug-ins/mods that won't revert the servers to unplayable for some people sound great. Things to kill, puzzles, more things for networth, even a way to make a player market just for networth would be good IMO - can't tell you how many times I've been short for scrap but loaded for networth lol

Also fuck yeah on building things for other players to enjoy! Nice work

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