Staff Death Posted October 8, 2017 Staff Report Posted October 8, 2017 Before relaunching NPCs I need to work out a few more features so I feel comfortable re-releasing them in specified landmarks. I plan on relaunching quests alongside NPCs to improve the way blueprints are achieved and rare items to be researched. Features Comprehensive loot tables NPC subclasses (Thug, Enforcer, Looter and Raider) Enhanced pathfinding (waypoint enforcement and agro mitigation) Quest integration Feedback If you have any feedback or suggestions before the reimplementation now's a great time. 1
(OA) Pwnzored1: Giver of Gifts Posted October 8, 2017 Report Posted October 8, 2017 Never played with NPC's but id love to see some out by the harbor near me on Survival Quests sound awesome would there be any way to add something like a combat experience bar with bonuses like the others? 1
Intriguer Posted October 9, 2017 Report Posted October 9, 2017 I know about good PVE method to force people to compete tasks - statistics of hunting, mining e.t.c, it looks like chat notifications about best hunter, best miner , best trees cutter e.t.c 1
Staff Death Posted October 11, 2017 Author Staff Report Posted October 11, 2017 The first batch of thugs set to release tonight at the following monuments: Powerplant
Staff Death Posted October 11, 2017 Author Staff Report Posted October 11, 2017 Launch has been delayed due to recent server issues.
Staff Death Posted October 13, 2017 Author Staff Report Posted October 13, 2017 The first batch released are are available for testing at the power plant. 1
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