Staff Death Posted May 11 Staff Report Posted May 11 Use this thread to give feedback on ways to expand automation for our Survival servers. Have an idea for an entity you'd like to place an adapter on? Let us know! Are any existing items we've already added support for not working correctly? Let us know! 2
monkey madness Posted May 11 Report Posted May 11 Composter and beehive would be good for the storage adapter
Staff Death Posted May 11 Author Staff Report Posted May 11 37 minutes ago, monkey madness said: Composter and beehive would be good for the storage adapter Composters can already take an adapter. 1
Beefy Posted May 11 Report Posted May 11 beehive and chicken coop would be great. Although I gues for the chickens it would just be a matter of petting them once in a while...
YetiBacklash Posted May 11 Report Posted May 11 fish traps still require player interaction every catch. beehives, chicken coops, horse troughs
YetiBacklash Posted May 11 Report Posted May 11 1 hour ago, JustTay said: Mixing tables? Thought about this and I think it might have to require modding the industrial crafter to adapt too so you can select recipes
YetiBacklash Posted May 11 Report Posted May 11 Tried to pull up the previous forum but couldn't find it in wayback machine. I think with industrial piping and backpacks being vanilla across all servers now, applying the ability to upgrade other entity capacity/production similar to quarries/pjs is the next step in the realm of 'Survival automation' (Refineries, furnaces, fish traps, beehives, etc., etc.; maybe even things like conveyors, vending machine listing #, sprinklers, water pumps... sky's the limit to how far it could be taken). Reduces entity count overall and makes Survival even more Survivally again - something I think that was a little bit lost when industrial piping and backpacks became common across all servers.
black_cat218 Posted May 11 Report Posted May 11 Adding adapters to planters would be good so you can funnel fertilizer to them. Fish traps still need fixing so that you dont have to go and interact with them to get a catch. Beehives and chicken coops would be nice too. 1
THE-G Posted May 12 Report Posted May 12 Idk if it's about automation but i'd like conveyors to be more efficient and move more stuff at a time, so you don't have to add too many of them to increase emptying, for exemple in recyclers
Staff Real_Troy Posted May 13 Staff Report Posted May 13 Beehive, chicken coups, planters, horse trough, would be hella nice. Maybe the cooking station could be automated in some way too? 2
Beans McGhee Posted May 15 Report Posted May 15 Being able to add more than one adapter to the recycler. (Adding a timed sequence to the conveyor would be cool so the recycler doesn't timeout)
FallenOne Posted May 15 Report Posted May 15 1 hour ago, Beans McGhee said: Being able to add more than one adapter to the recycler. (Adding a timed sequence to the conveyor would be cool so the recycler doesn't timeout) You really don't need more than one storage adapter; one is enough, but it could help prevent people from putting up more conveyors to cause more lag. We don't need a timed sequence when you can min-max.
Beans McGhee Posted June 6 Report Posted June 6 (edited) On 5/14/2025 at 11:04 PM, FallenOne said: You really don't need more than one storage adapter; one is enough, but it could help prevent people from putting up more conveyors to cause more lag. We don't need a timed sequence when you can min-max. When I input endless smoke grenades, the recycler will fill up and stop because the output conveyor cannot keep up no matter how the min-max is set, hence the need to regulate the input via timing. The solution for this and what I currently use it to add multiple conveyors until they can keep up with the recycler output. I haven't found a way to utilize the min-max features to make this work correctly. If you have a solution, can you please let me know? Edited June 6 by Beans McGhee
YetiBacklash Posted Sunday at 11:04 PM Report Posted Sunday at 11:04 PM On 6/6/2025 at 3:46 PM, Beans McGhee said: When I input endless smoke grenades, the recycler will fill up and stop because the output conveyor cannot keep up no matter how the min-max is set, hence the need to regulate the input via timing. The solution for this and what I currently use it to add multiple conveyors until they can keep up with the recycler output. I haven't found a way to utilize the min-max features to make this work correctly. If you have a solution, can you please let me know? Set input conveyor to 500 smokes max. Still have to have a ton of conveyors on the output to keep up with the gp/frags (I think I use 27; roughly 18 for frags and 9 for gp)
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