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Posted

Tried to pull up the previous forum but couldn't find it in wayback machine. I think with industrial piping and backpacks being vanilla across all servers now, applying the ability to upgrade other entity capacity/production similar to quarries/pjs is the next step in the realm of 'Survival automation' (Refineries, furnaces, fish traps, beehives, etc., etc.; maybe even things like conveyors, vending machine listing #, sprinklers, water pumps... sky's the limit to how far it could be taken). Reduces entity count overall and makes Survival even more Survivally again - something I think that was a little bit lost when industrial piping and backpacks became common across all servers.

Posted
1 hour ago, Beans McGhee said:

Being able to add more than one adapter to the recycler.  (Adding a timed sequence to the conveyor would be cool so the recycler doesn't timeout)  

You really don't need more than one storage adapter; one is enough, but it could help prevent people from putting up more conveyors to cause more lag. We don't need a timed sequence when you can min-max.

  • 4 weeks later...
Posted (edited)
On 5/14/2025 at 11:04 PM, FallenOne said:

You really don't need more than one storage adapter; one is enough, but it could help prevent people from putting up more conveyors to cause more lag. We don't need a timed sequence when you can min-max.

When I input endless smoke grenades, the recycler will fill up and stop because the output conveyor cannot keep up no matter how the min-max is set, hence the need to regulate the input via timing. The solution for this and what I currently use it to add multiple conveyors until they can keep up with the recycler output.  I haven't found a way to utilize the min-max features to make this work correctly.  If you have a solution, can you please let me know?

Edited by Beans McGhee
Posted
On 6/6/2025 at 3:46 PM, Beans McGhee said:

When I input endless smoke grenades, the recycler will fill up and stop because the output conveyor cannot keep up no matter how the min-max is set, hence the need to regulate the input via timing. The solution for this and what I currently use it to add multiple conveyors until they can keep up with the recycler output.  I haven't found a way to utilize the min-max features to make this work correctly.  If you have a solution, can you please let me know?

Set input conveyor to 500 smokes max. Still have to have a ton of conveyors on the output to keep up with the gp/frags (I think I use 27; roughly 18 for frags and 9 for gp)

  • Like 2
  • 2 weeks later...
Posted
On 6/20/2025 at 7:11 PM, KR6SSY said:

Id love to see autocrafters sped up and restart after the reset. Every  morning I come in and all 8 of mine are off and not producing. I have all the components so just assume the reset has stopped them.

 

Yo, you can use a simple-ish timer circuit to bump them on every X minutes. You might end up with a few minutes of downtime in the event they stop but at most they will only be down for whatever you have the circuit set for.

  • Like 1
  • 6 months later...
Posted

Making it so that when beehives reach max, instead of stopping, they overflow and hit the ground. which them a hopper can immediately pick up. 
Same thing for Fish Traps, and Chicken Coops. Currently, X amount of food can be placed in the Fish Trap, and you get one fish or item per. the old system allowed us to connect them with a pipe and filter each trap so that anything but the bait was conveyed. somehow making it so something similar here would be great. 

Maybe an input-only for the Horse Trough/Fish Traps.Chicken Coops for food/water?

 

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