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Enabling decay for Pure


Decay for Pure  

165 members have voted

  1. 1. Would you like to see decay enabled for our Pure servers?



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Posted (edited)
1 hour ago, samygrl said:

Upkeep on a PVE server will never be a "daily" grind.  We don't lose our materials like in PVP, I think the daunting factor for most is that they believe upkeep will be harsher than it actually is. 

A tea and bear pie goes a long way, there is GE, HQM, Stone quarry, and outpost that sells materials.  As a player I would end wipes with boxes of metal frags and items.  When I cut myself down to a single box of items and refused to add more, it was clear why we could use decay.  People collect for the sake of collecting, hoard for the sake of hoarding, and build because they had extreme amounts of excess materials and got bored 1/2 way through wipe.  Instead of 4 boxes of comps and 3 boxes of guns etc. simply recycling will keep up with a large portion of base decay needs.  Vending machines can sell items for materials instead of scrap (who needs to end the wipe with a large box of it anyways) or the scrap can be used to purchase materials from outpost.  Industrial can be utilized to autofeed a TC.  As for being worried about it hindering creativity, it could also enhance it.  Mix materials your buildings are made out of to even out material costs etc.  Solo players have no true need for 6 bases or a mansion with 18 rooms, yet it happens and way too often. 

Aside from that, those random foundations people place or the start of a base they made and abandoned. The players that come in, see no decay and build twig mansions will poof without upkeep.- these are the small things that will help the health of the server.  Anyone playing the game will be able to upkeep and I know for US Pure (should this be enacted) any admin will absolutely help with setting up industrial if players do not know how.  But I will also insert a photo that anyone can reference to ease minds (click on it to expand).  upkeep.png.17f3ac711676e7f04818f88b8add3a24.png

There are build servers and then there are servers meant to play the game on, we are the latter and because of no decay people have ignored reasonable building at the cost of overall server health.   

How do you generalize that its "never gonna be a daily grind" ? Maybe for you ? Maybe not for others. It ALL depends what said person is building, or wants to build - as people like R1G said it does restrict imagination. 

Just because you or others have heaps of time to make a farm base, make teas, gather diesel and wait until GE isn't occupied doesn't mean others do. And yes I know "just buy" from other players" is a possibility, but again what if people want some sense of accomplishment and don't want to buy their stuff from these hoarding and collecting players just to be able to come back to their base a week from there when life gets in the way of coming back earlier ? Again it ALL depends on the persons time, playstyle and willingness to commit - but this change is a step into forcing people to the same principle of commitment time wise as PVP, just with the difference of not being able to raid stuff. It just sounds like the whole conversation is coming from long time/ veteran players just not minding upkeep and forgetting that at the core, the main portion of players from Pure servers just want a couple of hours per day/week to hang out, build something cool, talk to some people, do their own thing however they want to and not worry about decay.

And these twig mansions will not poof just like that - they might become less frequent but I don't understand how everyone here fails to understand just HOW LITTLE wood it takes to maintain lets just say a big 30x30 footprint made of twig. Everyone who farmed 1 tree extra at the start of their servers journey will have upkeep for weeks. WEEKS. 😄 Again a reminder - we are NOT talking about WOOD but TWIG. You can shutdown and bock a whole grid with twig and if the person spent even just 15 min farming wood with a randomly found metal hatchet they will have TWIG upkeep for WEEKS - ofc until that point the 10 day decay will kick in for inactivity, but that still won't change the big twig bases, it rather ENCOURAGES them, why farm 50k stone for your big farm base with your 2 hours of free time you have after work  if you can just farm 5k wood and have 10 days of upkeep for your twig monstrosity ?

Not trying to sound mean, just making sure we're all on the same page.

And let's be honest, the majority of casual players will not bother having admins help them with figuring out and setting up automation for TC upkeep, they will just quit the server and either join A) one without upkeep or  B) one with increased gather rates like 2x, 3x and so on. And thats a big if, I don't think that the admins who are already barely online on the server will have the time babysitting new or casual players with making sure they have an efficient way of upkeeping their base. And thats fair.

Yes I know for many of us who regularly play this server and have sunken in quite some time in not only Rust but also specifically the RustEZ servers, upkeep will have less of an impact on, but look at the newly implemented combat log - theres. always. the. same. people. doing. events. on. repeat. do they care about upkeep? Proooobably not, sure, however these guys, without judging their personal life situations (as my own allows for similar free time spent on video games), are spending 3, 4 or even 5 times the amount of time on this server as the average player casually having fun on this server in their free time.

I also don't understand the differenciation of "theres build servers and servers meant to play the game on" - I think its in within the liberty of each player to decide and experience what the server is "meant for" in their eyes. If they're here to build something cool, they use the server for that. If they want to experiment with different monuments they can't do or don't get to do on PVP servers - then thats what they're entitled to do. Saying basically this server shouldn't be used to just build cool stuff on but rather to "play the game on" seems a little short sighted with respect to players with - well just different playstyles ?

And the solo players ending up with tons of boxes full to the brim with comps having no need for those and the ones with 6 heli towers having no need for those - thats a WHOLE different problem I would say 😄 and says more about the demographic of the pure servers attracting these kinds of people, mega hoarding stuff and never ever ever ever letting anyone else take brad/karen/oil/ whatever else high tier monument - and because of that upkeep is a good thing? These people are able to do all that because servers are barely moderated. Because camping monuments is super loosely enforced or ever tracked (except for the websites new combat log tool which for some reason doesn't seperate events for different regions and therefore is pretty useless in itself especially since it only shows events for 24 hours.... why not for the whole month ? or a week? to find out who does all the high tier events on repeat? but even then - 2 days ago there was a guy, I'm not sure if it was Elysium or Survival, who did 18 events. 18 . Thats, sorry to say it like that, just not normal anymore. He basically took control of brad and karen for the entirety of "wake" hours of that server, for no other reason other than being able to do so and wanting to ahve more and more and more of the best loot.

And these guys will be EXACTLY the ones who will not bat an eye about upkeep because they just pump in so many hours, do the high tier monuments (for the sake of the argument the ones spawning diesel to run HQM/ Stone Quarry or GE) on repeat that it just doesn't matter to them. They might end up with a couple boxes of stone or frags less at the end of the month yea sure, but thats about it. The average player having 2-4 hours a week, maybe an hour or 2 a day on the high end being excited to build something he wasn't able to on any other server (PVP for example) while also having a great community to interact with ? They'll just quit. At latest when they come back to their base being gone due to decay because they didn't have any more time left that week or energy or drive/ desire to farm up upkeep. Sorry but thats just whats gonna happen. Looking at battlemetrics and past wipes I've played there are people who regularly put in 12-16 hours for weeks on end after wipe. They're the ones the average players will have to buy from. (diesel or directly ressources because outpost prices suck lets be honest). They're the ones being least affected by enabling upkeep because they're the ones spending enourmous amounts of time on the server. They also, in no way, make up the majority of the playerbase, we should keep that in mind. And they're the ones if we're being honest, at least on my server, who get bored or for whichever reason (like maybe as you've said for example just having tons and tons and tons of extra ressources laying around) start building ginormous, and I mean highly out of proportion bases for no other reason than either having the biggest accumulation of player vending machines, therefore loot, or just the biggest cube-looking with a metric f-ton of christmas-lights and 10.000 extra unnecessary decoration entities just for the sake of having the most flashy looking thing that the server struggles to load - containing mega home and they're also the ones who will build (like you've said) 6 towers just for the sake of being the only person that will ever even hear touch or see the patrol helicoptor upon respawning just for the sole reason that they can, because nobody cares enough or wants to speak up, or nothing is being done moderation/ admin-wise. 

Do not cater your desicions based on the players not affected by this change, make the desicion based on those it might/ will affect (coming from someone who will NOT be affected). Don't forget that the sense of community on RustEZ comes from fresh faces joining us every and each wipe and making friends beyond those 30 days that we keep playing with for more wipes to come - this might take a nose dive if we give these people another thing to do or keep track of instead of enjoying the game, or force these people to play a certain way to be able to maintain their activities and fun on this server for longer periods of time - retaining customers is harder than acquiring new ones, and this goes for this server too. They might poke inside this server for a bit, but I'm sure that the prospect of upkeep will scare of those with less time at hands sooner rather than later.

Edited by stroiger
  • Like 3
Posted (edited)
56 minutes ago, SpeedJourney said:

For me decay is must have , not only becouse it will moderate big bases , but it will be good for server economy  , becouse it will give the players who as farmars more opportunity to trade and buy things , and for people like me who sell alot of things and build alot of scrap who is basicly usless at some point  , reason to spend  via buying metal or stone to upkeep my base !

Idk about that Speed 😁 , you forgot 2 things: 

At the start of this wipe on EU Pure when people discussed wether or not upkeep is already enabled you said, and I quote because I remember it and I was there " PLEASE NO I have plan to build a big base this wipe"

You are an absolute exception not an average player dude. You have extreme amounts of time, you are widely known for "collecting"  just for the sake of collecting (remember when you collected helis ? when you collected cars and got mad they were taken away by admins?) also you pretty much build something big and block-shaped every wipe that you play. 

Sorry but again, this update would BARELY if at all affect you, and it's a tad bit hypocritical saying it will moderate big bases if you're the one to cramp like 30 helis, 10 cars and 5 bikes + farm  inside a giant purple shipping container block base. (This is EXAGGERATED for the sake of the argument, but I'm sure those who have been on EU Pure for a while now can confirm ....

No hard feelings Speedy, just my 2 cents

Edited by stroiger
  • Like 4
Posted (edited)

I vote yes to decay. As many have argued placing limits on building would also help lag. But in my mind limits are limiting. If you want to go big, go big.

Limiting building doesn't help the economy. PvE can be too easy. I love cracking nodes as much as the next guy. But after the first four days there's nothing left to do. I embrace the constraints that will come with decay, even at reduced rate. In some ways it makes life easier. Need to modify your base? Just cut the foundations to that section and let decay demo it for you.

Upkeep to my mind is a non argument. If you've never taken a chainsaw into the woods with a pure wood tea then I can understand why you're freaking out. Fifteen minutes and you have more materials than you know what to do with. People on the server love to farm. Buy their teas. It'll make them happy and you too.

Edited by dirt
  • Like 2
Posted
13 hours ago, stroiger said:

Idk about that Speed 😁 , you forgot 2 things: 

At the start of this wipe on EU Pure when people discussed wether or not upkeep is already enabled you said, and I quote because I remember it and I was there " PLEASE NO I have plan to build a big base this wipe"

You are an absolute exception not an average player dude. You have extreme amounts of time, you are widely known for "collecting"  just for the sake of collecting (remember when you collected helis ? when you collected cars and got mad they were taken away by admins?) also you pretty much build something big and block-shaped every wipe that you play. 

Sorry but again, this update would BARELY if at all affect you, and it's a tad bit hypocritical saying it will moderate big bases if you're the one to cramp like 30 helis, 10 cars and 5 bikes + farm  inside a giant purple shipping container block base. (This is EXAGGERATED for the sake of the argument, but I'm sure those who have been on EU Pure for a while now can confirm ....

No hard feelings Speedy, just my 2 cents

Actually you are totaliy wrong, the attack helis were 42 + 21 minis 😂 and the car was 15 not 10 and ye its hurts when they take it from me 😃😪 Now joke aside, you are right i dont care much about decay and it will not bother me at all, just another check in my big check list , so lets people decide and the humble collector  will adapt with there decision 😂

  • Haha 1
  • Staff
Posted
16 hours ago, wookiecookie said:

Not taking at side ATM as to whether to enable decay or not but was thinking... 

When a base decays to the point where the items inside the base are now accessible, I'm assuming it is still against the rules to loot those items (eg: the player may be coming back on and would rebuild). 

Players should of course always lock their TCs, boxes, etc to avoid theft, but when the walls fall, anything inside the base becomes accessible. I expect an upturn in player item loss due to decay. For sure the rules will need to be updated to note exactly what the rules are around this to avoid issues.

there are rules around that as long as it is in a grey satchels on the ground it can be taken if it is still in a box it can't be 

  • Like 1
Posted

I voted no. I believe upkeep is needed in a PvP server since it stops you from just building as big as possible to avoid being raided.

But in a PvE server, all upkeep does it hinder creativity. There is no threat to your base, so allowing people no upkeep so they can build large, creative structures without problems short of grinding for the initial resources. This is a chill, social, PvE server, I think upkeep would just hinder it.

  • Like 2
Posted
2 hours ago, Naboksya said:

I have a feeling that many of the people who voted "Yes" don't even play Pure

I hope not, but you are probably right.. was already the case with the first round on discord🙃 
Also with i think over 300 players across all Pure servers on wipe day it's a even smaller part of Pure players being represented in the voting, as a lot of them probably haven't seen/don't know about this. I mean i'm also not on every discord server of the servers that I am active on and If i am, I don't check every server notification I get, and I'm sure that applies to others too - maybe there should be message popping up in the ingame chat of Pure a couple of times - to make sure everyone playing there knows about the voting?
But yeah I agree with you, I don't want others that do not even play on Pure have a say in such a big change regarding those servers....
 

  • Like 2
  • Staff
Posted
4 hours ago, Naboksya said:

I have a feeling that many of the people who voted "Yes" don't even play Pure

To the contrary, "no" is currently a significantly higher ratio of non-pure players 

Not that that holds much relevance, as players regularly switch servers and/or play multiple throughout a wipe, and most players make or have made their way through a pure server at some point, we appreciate everyones feedback 🙂

  • Love 2
Posted
39 minutes ago, a 3/0 sc lauan said:

To the contrary, "no" is currently a significantly higher ratio of non-pure players 

Not that that holds much relevance, as players regularly switch servers and/or play multiple throughout a wipe, and most players make or have made their way through a pure server at some point, we appreciate everyones feedback 🙂

This was kind of the thought i had while reading too. I know US pure has a lot of support for this by  long time regular players.

 

1 hour ago, sunamuna said:

 maybe there should be message popping up in the ingame chat of Pure a couple of times - to make sure everyone playing there knows about the voting?

There is currently a pop up throughout the day mentioning the vote 

  • Like 2
  • Love 1
Posted

Absolutely no decay. I wouldn't be playing rust if I had to log in all the time just to grind for mats to keep up the base I built. There are a lot of other options for people who want decay, but NO other options for people who don't.

  • Like 3
Posted

I am a relatively new player on the server. I came here because the server does not require me to play continuously. For people who enjoy the game but have very limited time to play on weekdays (due to family, work, or other reasons), it is a huge help that there is no decay.

In my opinion, if decay is added to buildings, the server will lose its purpose in the sense that everything can be unlocked within a week, monuments can be completed, and all necessary resources can be farmed. For example, if I had to farm every single day just to maintain my base—which is large (naturally, people build large bases here to experiment with things like horse farms, regular farms, other systems, automation, garages, etc.)—so that it doesn’t deteriorate, then the whole thing would become pointless, because on weekdays I simply cannot dedicate time to all of that.

However, the problem is real, and I think regulating the number of TCs and activating decay on buildings without a TC would be a very good solution. In addition, I believe the 10-day login decay period is too long. Many people just build something and never come back. This mostly affects active players.

Another point is that maintaining twig buildings would not be difficult even with decay. Those who build all day would probably just use weaker materials, since farming wood is fast and easy.

Thank you to everyone who took the time to read this.

  • Like 1
Posted
19 hours ago, sunamuna said:

I hope not, but you are probably right.. was already the case with the first round on discord🙃 
Also with i think over 300 players across all Pure servers on wipe day it's a even smaller part of Pure players being represented in the voting, as a lot of them probably haven't seen/don't know about this. I mean i'm also not on every discord server of the servers that I am active on and If i am, I don't check every server notification I get, and I'm sure that applies to others too - maybe there should be message popping up in the ingame chat of Pure a couple of times - to make sure everyone playing there knows about the voting?
But yeah I agree with you, I don't want others that do not even play on Pure have a say in such a big change regarding those servers....
 

Only hardcore players are here, i log in to vote no only because i saw a discussion about it on chat online the server. Mostp layers dont know about it, my friends all sad no, and they will log today to vote.

Posted
On 2/11/2026 at 6:41 AM, Death said:

Limits would be hard to enforce. But the decision is up to the players and the outcome of this poll.

Ppl dont know about this poll, only hardcore senior players know it. i came here to vote cuz i saw the discussion on the realms chat. this poll isn't show even the half of the player base. Ppl who has time to paly all day long complain, for dying with minis cuz of lags. Lags also depends on their pc-s, where is the line between overbuilding and crappy pc-s. I told my friends to come and vote no. Those old players will loose their company if u guys put decay on the realm, since thats the point of the server for a lot of ppl.

Posted
17 minutes ago, Biomechanika said:

Ppl dont know about this poll, only hardcore senior players know it. i came here to vote cuz i saw the discussion on the realms chat. this poll isn't show even the half of the player base. Ppl who has time to paly all day long complain, for dying with minis cuz of lags. Lags also depends on their pc-s, where is the line between overbuilding and crappy pc-s. I told my friends to come and vote no. Those old players will loose their company if u guys put decay on the realm, since thats the point of the server for a lot of ppl.

Crappy PC ?? i have Cpu: AMD Ryzen™ 7 7800X3D . Gpu: AMD Radeon™ RX 7900 XTX and 64gb ram and have big lag spike around busy places , believe me if i have this problem with this PC , a lot more will have, considering steam date 90% of the people playing  have almost double down worst PC then mine ! The server have lag problem mid to late wipe and decay will be big part of solution to this problem !

  • Like 1
Posted
2 minutes ago, SpeedJourney said:

Crappy PC ?? i have Cpu: AMD Ryzen™ 7 7800X3D . Gpu: AMD Radeon™ RX 7900 XTX and 64gb ram and have big lag spike around busy places , believe me if i have this problem with this PC , a lot more will have, considering steam date 90% of the people playing  have almost double down worst PC then mine ! The server have lag problem mid to late wipe and decay will be big part of solution to this problem !

sorry i didn't wanted to hurt anyone, im just asking about this. I dont find any lags other than the huge overall server lags. I might be wrong. Thanks!

 

  • Like 2
Posted (edited)

Good evening everyone. Here are my 5 cents.

I vote against full server decay. No decay is what makes RustEZ Pure so unique. It gives freedom to creative minds.

I understand that implementing upkeep is mostly about improving performance and reducing lag. A large number of assets creates heavy load.

BUT. Simply enabling upkeep may drive away the core player base that returns wipe after wipe.

 

Here’s what I propose instead.

SOFT DECAY.

Wtf is that, Muscle? Well, soft decay is what I'd call Double decay rate for twig and no decay for wood+ structures.

That means decay is enabled only for twig base elements. And the rate should be doubled to compensate for the low upkeep cost of twig parts.

 

Here’s why this is a good option that could satisfy both sides.

 

- Creative freedom remains.

For players: Players keep the ability to build large structures without constantly farming for upkeep. The core community stays for what originally attracted them to this server.

For admins: The core player base stays satisfied and server population remains stable. No loss of players.

 

- Cleaner territory.

The map gets cleared of unnecessary temporary structures that players often abandon for various reasons.

For players: More free space for building, LESS LAG.

For admins: LESS LAG.

Twig is one of the strongest lag generators on the server, not only by it's "rendering nature", but also because there are many "I'm gonna build a freakin' megagigabuildingcityplanet" type of structures that get abandoned at 0.1% progress. 

 

So. This solution could be a compromise that satisfies everyone — performance optimization, preservation of the server’s core value, and retention of the player base.

 

Peace ✌️

Edited by muscle
remarks
  • Like 6
Posted (edited)
On 2/12/2026 at 2:42 PM, dirt said:

I vote yes to decay. As many have argued placing limits on building would also help lag. But in my mind limits are limiting. If you want to go big, go big.

Limiting building doesn't help the economy. PvE can be too easy. I love cracking nodes as much as the next guy. But after the first four days there's nothing left to do. I embrace the constraints that will come with decay, even at reduced rate. In some ways it makes life easier. Need to modify your base? Just cut the foundations to that section and let decay demo it for you.

Upkeep to my mind is a non argument. If you've never taken a chainsaw into the woods with a pure wood tea then I can understand why you're freaking out. Fifteen minutes and you have more materials than you know what to do with. People on the server love to farm. Buy their teas. It'll make them happy and you too.

I was going to say all of this but @dirt did it way better. 

I vote yes to decay. Get rid of all the abandoned bases. maybe cut down on lag too.

 

i like having something to do. I like adding a little bit more pressure and motivation to the game. And as a tea farmer i suggest you all just get out your jackies and hit up your local tea shop 😉

Edited by Buccalfold
  • Like 1
Posted (edited)

This is really strange part to communicate. But i can say when i saw nodecay and rustez + a lot more players than in other servers it hyped me up to join and try. I think if  server was made at the start for people to enjoy and have fun should stay just like this. Since server is a lot filled and monuments are busy is very hard to get some items and everyone don't have much time to put that into a game waiting for a not busy monuments or areas to farm but they still like to enjoy.  Breaking this part can be a lose of players!

If more players still voted for YES is still more than a half or 50 players who voted for NO and these ones (players who voted for NO ) maybe building best parts of bases, bigger  bases with more quality and giving constantly more energy and time  to hype this server UP 

I voted for NO because building a nice and huge place with a lot upkeep is almost impossible. Everyone can't enjoy with only shop interest or few others ideas.

This is not roleplay meaning at all. But just because i understand players who voted for YES or other side i'm giving options and thoughs!

Why people voted for  YES  

¤  They saw a lot places taken even at the start of the wipe and they aren't still done or players didn't made any upgrades. 

¤  These buildings still aren't done maybe but they are big and laggy + taken from a start of wipe and 0 upkeep. Maybe someone found a good idea to build there something and just lost just because of this part. 

¤ This could be a payback for players who did big or laggy buildings and haven't done and now they will need to carry their own buildings.  

¤ This is a typical question and typical tactic where other jealous people can win with support of staff with number of them just because someone is better and building better and bigger places, so only way to stop someone like this is voting against!

Why people voted for NO

¤  Some of these players can keep inactivity better. They can build a big base or take a place and they don't need to be active and upkeep the base. Place is taken and they have free reservation for the rest of a wipe. 

¤  Building a huge/nice place is  impossible if you have such a normal decay where you are on limit with creativity and some nice ideas can be forever undone and impossible to build.  

¤  Statistics by my experience and over world of rust is not lying. Players joining into PVE to chill and get experience. So they are experienced and they just want to have fun without being raided and out of loot or just get experience without losing interest of playing this game. 

¤  Players on PVE servers are percentage-wise less experienced just because new players the ones who aren't for PVP joining and want to have fun. They are not spending their in real life time for their base upkeep or maybe they don't have experience what can be even done with that part of server and options (Same people maybe hate lagg and big places the ones built without experience and also voted for YES 

OPTION FOR A STAFF  AND PEOPLE WHO VOTED YES OR NO

¤  Put 1-10% (MAX) upkeep so players will need to upkeep bases but a lot less. Bigger places will always need more stuff to upkeep even with this logic. 

¤  Restrict logic about taken places at the start of wipe and forever undone. Some bases are laggy, big and undone. If you let this players to build up to the final or just remove big and laggy place would be very nice option. Players maybe should build this to the final in 1-2 weeks (Depends about size).  

¤  Since is this RP server too with nice buildings hype this up, its going for server quality and promotion. A lot content can go on and server can get even more players. Don't kill this old logic down with decay option since server is already nice and popular. Learn to use it and don't kill minority down to the grass without a nice perspective experience. Just be nice! 

¤  Make some rewards for players, the ones who playing more so inactive ones will get hyped to play more. Some rewards for donators would be nice in-game too so when you pay, you're there and most likely you will get more hype to play this game and by some donator rewards people will get interest to buy ranks. And by buying a rank few times means you're serious with something or you supporting something! 

 

Kind regards, 

PuDDii/YapiDoo

 

 

 

 

Edited by HPX PuDDii ッ
  • Like 2
Posted

@Death Maybe we could launch a test pure server with decay, separate from the current one, and see how it performs? 
I think the lack of decay is what makes this server so popular, as it lets us reduce the grinding in the game and focus on exploration and social interaction. Some players have real lives and can't devote so much time to farming resources that their house would last a whole month. 
A separate pure server with decay would clearly demonstrate how good this idea is, and in the best case, this separation would remain permanent, ensuring everyone is happy. Bored players could farm for the entire month, while builders would remain in their paradise, where they can escape the horrors of real life and create for their own pleasure.

  • Like 2
Posted (edited)
19 hours ago, muscle said:

Good evening everyone. Here are my 5 cents.

I vote against full server decay. No decay is what makes RustEZ Pure so unique. It gives freedom to creative minds.

I understand that implementing upkeep is mostly about improving performance and reducing lag. A large number of assets creates heavy load.

BUT. Simply enabling upkeep may drive away the core player base that returns wipe after wipe.

 

Here’s what I propose instead.

SOFT DECAY.

Wtf is that, Muscle? Well, soft decay is what I'd call Double decay rate for twig and no decay for wood+ structures.

That means decay is enabled only for twig base elements. And the rate should be doubled to compensate for the low upkeep cost of twig parts.

 

Here’s why this is a good option that could satisfy both sides.

 

- Creative freedom remains.

For players: Players keep the ability to build large structures without constantly farming for upkeep. The core community stays for what originally attracted them to this server.

For admins: The core player base stays satisfied and server population remains stable. No loss of players.

 

- Cleaner territory.

The map gets cleared of unnecessary temporary structures that players often abandon for various reasons.

For players: More free space for building, LESS LAG.

For admins: LESS LAG.

Twig is one of the strongest lag generators on the server, not only by it's "rendering nature", but also because there are many "I'm gonna build a freakin' megagigabuildingcityplanet" type of structures that get abandoned at 0.1% progress. 

 

So. This solution could be a compromise that satisfies everyone — performance optimization, preservation of the server’s core value, and retention of the player base.

 

Peace ✌️

I honestly think  this is one of the most reasonable ideas. Twig is the most laggy, and most giant bases are made of twig, because upgrading buildings is expensive. This should both the size of bases (or at least the number of giant bases) because not everyone will want to grind materials for wall upgrades. And it should limit the number of laggy and ugly twig only structures. 

 

The only structures that shoudl have uncnditiona decay on server should be non TC structures. If you can't be bothered to make a TC you clearly don't need that extra building. 

 

Edit: I really beleive that turning on decay for all building types, will only make more players build from twig only, as twig is the cheapest to upkeep. This seems to have a potential to cause even more lag, and make the server look like absolute crap with all the twig around.  The quastion you need to ask is: do players care more about the size or the look of their bases? Because if the answer is "size" (as I believe it is) then more people will opt to sacrifice the look in order to be able to afford the upkeep of their base. And therefore more people will build with twig only. 

Edited by HappyFaceSpider
  • Like 2
Posted (edited)

After walking around map i full support this. Vote changed. No more tc's in random spots where players never get on till after wipe.

Edited by rogturtle23
Vote change

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