GrandDad Dalle Posted Friday at 07:52 AM Report Posted Friday at 07:52 AM (edited) To reduce server load due to huge farm bases etc.. Set a Max on the Net Worth. What it max $$ should be, I cannot say .. But even with a 10M max. , you have more than enough to make a fast start of wipe if you like that, and still you dont need to farm much during the wipe to refill what you used. And New Players can easy get up to 10M within one wipe, and thats the only wipe you "need" a large farm base to build up NetWorth / put a load on the server. After you hit Max. Net Worth; you only farm to support what you use in the wipe, rest is a waste ... and who want to farm just to throw it away at the end of wipe. You dont need 24 WorkBenches with 2 crafters to work 24/7 - doing explosives, because there is a max on what you can have in the bank. Edited Friday at 07:54 AM by GrandDad Dalle
Staff Sweet Tooth Posted Friday at 11:15 PM Staff Report Posted Friday at 11:15 PM When you come across a base that is Causing issues in a area bring it up to your server admin's and they can take a look into it for you
GrandDad Dalle Posted Saturday at 11:40 AM Author Report Posted Saturday at 11:40 AM You are not getting it; The issue is not one base alone, its the many large bases that adds a tiny piece to the whole server in distress jigsaw puzzle. The issue with large automated bases is the electricity components / boxes etc. that goes in to it. Server has to calculate every single conveyor; boxes; 9x crops in each planter box; water; horses etc. And Horses is a huge issue, they create a double "lag" to the server. First: keep track of the dung production; Second a horse in a base counts as an active player. Why do you think FP made the decision to "lift" all NPC's, cars, bears etc free of the ground, when you are not close to them / using them... the floating up in the air is to ease the strain on the server .. How do I know about the horses - On another server (not with a powerfull CPU) I made a huge horse farm base.. that made it almost impossible to move around by horse / vehicles - just rubberbanding hard; after we removed 50% of the horses, the problem were gone. I noticed that you tend to nerf stuff to slow down the use, but in many cases you just add to the load on the server; Because most players just make their bases larger to gain the same output. Ex. Horse dung production - is only 30% of the vanilla settings..... .. make us buy extra horses to get the dung output we want. 3 vanilla horses = 10 rustez horses .. same prodution of dung.. but 7 more horses to keep track of for the server. And I suspect you guys to have put a 15 second idle time on industrial crafters in the middle of this wipe. This is because my crafters suddenly couldn't keep up. = next wipe I'll have to plan on having 300% more work benches to offset server nerf = even more automation / server load. (I am only suspecting it rn - I haven't checked it on my test server yet) If you introduce a Max on Net Worth - all the "hard core" RustEz players wont build huge farming bases, because they cannot convert the output to extra Net Worth. And yes some players with a huge Net Worth sum will cry over the NW they lose due to a max cut (I have 303M rn) - but I will rather have an ex. 10M max, and an stable server the whole wipe, than a lag builds up as the wipe progress.
Staff Sweet Tooth Posted Saturday at 10:39 PM Staff Report Posted Saturday at 10:39 PM there is no nerf on conveyers in fact they are already speed up on our servers and pull from more stacks but then you get players who use them to excess that causes the conveyers on server to lag because of the amount the server now has to keep track of
Speciekuip Posted Monday at 10:55 AM Report Posted Monday at 10:55 AM On 4/26/2026 at 12:39 AM, Sweet Tooth said: there is no nerf on conveyers in fact they are already speed up on our servers and pull from more stacks Well on EU survival it took now 16 seconds to push 120 stones with 1 conveyor from box A to box B.. You cant be serious. I mentioned it couple of months ago that the 60 items in 8 seconds was to slow to run a level 20 elec furnace. Now its even more bad. To run things lag free it should push 120 items every 4 seconds. Even when you turn it off it send another push in like 16 seconds. This is so bad management. Please admin i ask you polite, try it yourself on EU survival. 1 conveyor and 2 boxes, push stones from box A to box B and get confused why it is so slow..
GrandDad Dalle Posted Monday at 03:49 PM Author Report Posted Monday at 03:49 PM (edited) We are getting of the tropic for this suggestion How to reduce farm sizes - reduce load on the server in general yeah there can and will be large farms .. but the sum of farms on the server will be smallere with an added Max on NetWorth.. But just to answer Sweet Tooth : I am not talking about the conveyor - it is the CRAFTER on the Work Bench that suddenly midt this wipe had added a 15 sec idle timer to it. Before Industrial CRAFTERS - crafted one item - and started the next right after ... no delay .. Early wipe - My Crafters could easy take the output from my recyclers (no issues with conveyor performance) -> now, to have automatic Crafting, I need increase my crafters/workbenches by +375%, due to the idle time to keep up with my recyclers. I have not done that , instead I have setup a string of mixing tables with an autofill function. Edited Monday at 08:13 PM by GrandDad Dalle
Staff Sweet Tooth Posted Monday at 10:34 PM Staff Report Posted Monday at 10:34 PM 11 hours ago, Speciekuip said: Well on EU survival it took now 16 seconds to push 120 stones with 1 conveyor from box A to box B.. You cant be serious. I mentioned it couple of months ago that the 60 items in 8 seconds was to slow to run a level 20 elec furnace. Now its even more bad. To run things lag free it should push 120 items every 4 seconds. Even when you turn it off it send another push in like 16 seconds. This is so bad management. Please admin i ask you polite, try it yourself on EU survival. 1 conveyor and 2 boxes, push stones from box A to box B and get confused why it is so slow.. As I explained above the reason it is slow is because people are using excessive amounts of conveyors clogging up the Queue
Staff Sweet Tooth Posted Monday at 10:35 PM Staff Report Posted Monday at 10:35 PM 6 hours ago, GrandDad Dalle said: We are getting of the tropic for this suggestion How to reduce farm sizes - reduce load on the server in general yeah there can and will be large farms .. but the sum of farms on the server will be smallere with an added Max on NetWorth.. But just to answer Sweet Tooth : I am not talking about the conveyor - it is the CRAFTER on the Work Bench that suddenly midt this wipe had added a 15 sec idle timer to it. Before Industrial CRAFTERS - crafted one item - and started the next right after ... no delay .. Early wipe - My Crafters could easy take the output from my recyclers (no issues with conveyor performance) -> now, to have automatic Crafting, I need increase my crafters/workbenches by +375%, due to the idle time to keep up with my recyclers. I have not done that , instead I have setup a string of mixing tables with an autofill function. That will stem from the same issue all that industrial stuff works on the same queue
BigDave Posted 40 minutes ago Report Posted 40 minutes ago I think the idea to max NW misses the root issue. What are people's goals? The goal is going to be the issue. If people play because NW accumulation is their goal, capping NW just destroys their goal, and that could severely affect the player base and server income. No lag but no players and eventually no servers. People on here have previously requested a NW leader board. NW and how much they have compared to others is that important to them. For my goals palying rust, you could completely wipe NW every 3 months with the skills reset and I'd be fine with that but how many others would? A better option would be diminishing returns on scale, like efficiency decreases with total entities of a particular type, e.g. for every 10 planters you have you get slightly less yield per planter. This would result in an optimal farm size for NW gain, a point would be reached where extra planters would actually reduce your total yield. People would still see their NW 'score' increase but entity counts would be capped. This would have to be done for all lag inducing NW sources, but I doubt it would be popular and who has time to manage all that. I honestly don't get the whole NW farming thing, I've been playing rustez for 4 years and just farm enough NW to cover teleport, revives, heli/brad signals and other black market purchases. I usually stick to 1 or 2 mil and have about the same at the start of wipe as at the end and that's even 10x what I need. Any more is rather pointless to me, but each to their own.
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