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  • Staff
Posted

With all of the feedback collected we plan to make some changes to our Pure servers, specifically some of the changes we decided to branch off to Pure+. This served as a way for us to test some of these changes and gather live feedback without disturbing the main servers. Unfortunately, we found ourselves unable to really explore with the limited player base and frankly an overwhelmed development team.


Reuniting Pure
We will be closing our Pure+ servers, originally launched to give players an alternative with extra QoL, etc. These servers, along with their admin teams, will rejoin our main Pure servers, along with all of the requested changes from the community within the game's community guidelines.

Since the sever didn't differ much functionally from existing offerings and Facepunch working on an improved native PvE system, we don't feel this server is viable long term. We know players enjoyed the additional QoL and access to store features but as its own server it just doesn't make sense. With the upcoming improved PvE system a lot of these QoL changes will be native.

While the server did surprisingly cover costs, it was at the expense of stretching Pure admins thin, and having to fork a bunch of our plugins since the server was so niche which drastically increased our workload.

 

Enabling Decay
Based on player feedback we'll be enabling decay at a reduced rate (50%) for an entire wipe and running another poll to make sure this is what the community wants. With the nature of forced monthly wipes we can easily flick this back off should the community decide against it. We hope this discourages large player builds and adds a bit more value to basic resources.

 

Loot Protection
We will be testing some of the native loot protection features to reduce the amount of theft from unlocked containers. The native protection is very limited, but much better than having nothing at all.

 

Timeline

  • June 30th: Enabling vanilla loot protection to make sure it works as intended before wipe.
  • July 2nd: Closure of Pure+. With all of the changes coming fast, we decided to go ahead and close these servers so we can focus on the bigger changes coming in August. If you purchased any memberships specifically for this server we're happy to refund. Reach out.
  • August 6th: Enabling decay for the entire wipe and collect user feedback to see if we will keep it enabled.
  • Like 3
  • Love 2
Posted (edited)

please add no looting bodys when dead 🙂

only teams loot team mates bodys

heli loot looted by top damge players or team mates

help with  theft

Edited by Rundai
  • Like 1
Posted

Could we please get some more info what 'native protection' is going to be? Is it TC protected unlootable boxes or some dead body loot protection? Thanks in advance.

  • Like 1
Posted

Looking forward to it, Pure+ was fun but the low server population made it sad. So, I ended up back on regular Pure just to have people to interact with. I will miss pocket recycler, but such is life; you win some, you lose some. I am definitely interested in more details on 'native loot protection features' one of the most annoying things has been dying during early wipe and some troll loots my body before I can get back to it. 

  • Staff
Posted
7 hours ago, sketch. said:

Could we please get some more info what 'native protection' is going to be? Is it TC protected unlootable boxes or some dead body loot protection? Thanks in advance.

It will be enabled tomorrow for testing on all Pure servers. 

Posted
17 hours ago, Death said:

Enabling Decay
Based on player feedback we'll be enabling decay at a reduced rate (50%) for an entire wipe and running another poll to make sure this is what the community wants. With the nature of forced monthly wipes we can easily flick this back off should the community decide against it. We hope this discourages large player builds and adds a bit more value to basic resources.

 

 

 

 

I know this is a month away yet - But that being said i'd like to ask about it. 

I personally dont feel Decay is a good option, just looking at my base this season as a due we'd need to have our TC stocked with 47000 Stone a day, or 1.4 million over a 30 day season. 

I understand there is a problem with lagg and "super bases" being the a major factor for lagg,  that being said though alot of lagg is a factor of bases sitting for 10 days before being removed. 
Would lowering the 10 day timer help with this lagg issue instead of Decay being added? 

Me personally, i cant see me or the team im in staying here if we have to mine 1million stone per base we have. Our bases are not even the biggest in this server this season. 

Thanks 🙂 

  • Like 1
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  • Staff
Posted
2 hours ago, Jayydog said:

I know this is a month away yet - But that being said i'd like to ask about it. 

I personally dont feel Decay is a good option, just looking at my base this season as a due we'd need to have our TC stocked with 47000 Stone a day, or 1.4 million over a 30 day season. 

I understand there is a problem with lagg and "super bases" being the a major factor for lagg,  that being said though alot of lagg is a factor of bases sitting for 10 days before being removed. 
Would lowering the 10 day timer help with this lagg issue instead of Decay being added? 

Me personally, i cant see me or the team im in staying here if we have to mine 1million stone per base we have. Our bases are not even the biggest in this server this season. 

Thanks 🙂 

1.4 million stone in 30 days is quite good and I'm sure you're factoring in vanilla decay. Just so you know, with a jackhammer you could get that much stone in less than a day. Some can get that in a few hours. If you have trouble finding stone, use Quarry, GE, or trade wood for stone.

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