Honestly I left the server because most of the EZ gameplay is pickle rotting. I've had my pickle fert wipes but it was more of a join em or get left behind mentality. Pickles should just be for horse food so "make it break even" is the best choice. GE is better for credit and resources anyways. Maybe make a wooden easy tier garrison with high % chance of pickle/noob loot or have zombie loot have a higher pickle loot chance?
What I love on other servers and would love an EZ version of is a quest giver npc at outpost or wherever that gives players missions (kill x zombies, mine x stone, catch 5 sharks ect) and reward them with pickles or whatever when they turn in the quests if that's what'll make em play the game for it instead of rewarding those that camp bandit with auto clickers.
idk the 1's and 0's to make this happen but a place item limit for each player on the resource heavy items like furnaces, planters, and comps would help lower the lag. When people can't profit from the pickles they'll make giant ass farms growing corn or potatoes. I don't like to hinder peoples builds but there should be a line in the sand for max size farm.
Thank you for everything you do, the new zombie emoting when biting is a nice touch btw. I hope to be playing blackjack on a long train with y'all next wipe.
Edit: windmills are an issue on all pve servers and although selling test generators helps cover server costs, making them cheaper or a reward for a really hard quest or 0.1% chance in the hqm garrison loot table would be awesome. Nerfing pickles is buffing farming enjoyers so lets lower the windmills and get more test gens in the wild.