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Sentinell

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Everything posted by Sentinell

  1. In this election year of 2024 Pokemon Go to the polls & Vote for "DK"
  2. I made a separate topic for this in the Pure forum, but I'd like to suggest either doubling the mining quarries' output to be competitive with Giant Excavator or removing them from maps going forward, as there is currently no reason to use them.
  3. It strikes me that there is virtually no reason for people to use the quarry monuments (exluding pumpjacks) on Pure. The stand-alone quarries give roughly half the resources per diesel as Giant Excavator. Experienced players know this, even if newer players might not. Essentially, they only get used by mistake or by accident. I've seen players inquire about them, only to get discouraged when they realize they might as well despawn half their diesel and run Giant Excavator with the remainder. I myself would gladly let my diesel sit in my tool cupboard until force wipe rather than take the chance of using it on a Quarry, in case I get the fever to build a boat base or scrappy hangar in the eleventh hour. I'd wager that in wipes since instancing was removed from Pure servers, their activity has more than drastically decreased and is likely currently near zero. I propose that either: Stone, Sulfur, and HQM Quarries are buffed to a closer match with GE. Doubling the rates would still give Giant Excavator an edge with regards to metal fragments, while making it even with respect to sulfur and high quality metal ores. This will relieve much of the pressure and crowding around Giant Excavator and hopefully lead to less theft and less confrontations between players and admins. It will also promote versatility in builds, as sometimes you just want to build with HQM and that was a significant part of the charm of the old Pure. I would greatly prefer this outcome. The quarries are removed from the maps going forward. I don't like this option, but if the first one isn't feasible (e.g. it requires a plugin) or is considered incompatible with the new purer Pure philosophy, there really isn't a reason for the quarries to be on Pure maps. They may be small monuments, but there are three of them and they are used rarely or never; worse, there is no logical reason to do so. Even if something like Underwater Labs is rarely seeing player engagement, it's conceivable that it might; not so for the quarries. On the rare occasion they are used, it's followed by regret and chagrin once the player discovers they wasted half of their hard-earned diesel. This is just meant to be food for thought. In general, I am in favor of the recent changes to Pure. It's what I was looking for when I stumbled upon RustEZ in the first place. Especially with regards to relieving the competition for Giant Excavator on the more populated Pure servers, not to mention affording greater versatility for building (and destroying), I believe the first proposal would be an easy to implement and significant improvement to the Pure experience.
  4. As someone who has put in a staggering amount of hours of gameplay on US Pure and EU Pure, I've long considered that adding decay would be beneficial to the server, even before the pipes. Now that we have industrial automation, I think those who are able to handle the basics of it will hardly see a change. I build some pretty large bases from time to time, and I've had the chance to sample (current) Scourge decay on my long vacation there as of recently. I've also built one or two mega structures on Elysium in the early wipes on that server (my much loved HQM tower on the ice lake the very first wipe). Even for bases of the size I build, I can with four or five ore teas spend three hours *total* farming materials to keep the TC filled. That's at least true for the 25x7 adobe factory I built for my friends and team this wipe. Granted, I've built larger, but I think the big issue with no decay is that building mega size doesn't require much of an investment. Thus, we see lone twig foundations polluting the wilderness, mega twig towers that are immediately abandoned racking up minicopter kills on the daily, and various other general eyesores. I know that decay will force some people to learn a bit more electrics and industrialization than they would like, but in my experience sampling decay servers it hasn't slowed me down too much. Forcing mega builds to have a modest time investment to not be temporary does not seem like a big ask, and while I think for some people there will be growing pains, it will help stimulate community interaction and trade which for me has always been the big appeal of RustEZ servers and especially Pure.
  5. I am also still having the same issue, maybe after server restart it will revert? A bit keen on this for October wipe because knowing when I have visitors is going to be critical for my Halloween themed builds.
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