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Blur

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Everything posted by Blur

  1. Please, smile or laugh while reading this post and excuse my English. All epic games have wings. Is it not time for Rustez Scourge to reach new heights by introducing variety (cute, ugly, fabulous, edgy, wtf?! etc) of wing(s) as rewarding vanity item(s)* for the mortals** in a time period(like a wipe or two so you can't keep them)? Maybe one solo-based challenge(s) and one multiple-players-based challenge(s). These could be popular challenge reward(s) and encouraging social interaction. And now that I am here...can we make the recyclers work even more faster, pwease? In my opinion, the existing regular player base in EU Scourge are not interested in going out to purely to fight zombie in regular basis. They just see the zombies as part of the normally dangerous fauna. So most zombies on the server just stand there and growl for days and nights. Btw, new players that joins the server and are already looking for a massive horde of zombies to fight within an hour, have usually not enough firepower. Although there are some new players looking for zombies, imo, most of the players are mainly looking for a non-sweaty-non-vanilla Rust PVE gameplay. If the amount of zombies (and corpses) in overall places will be greatly increased to stimulate the shooter's itch, then the island should offer greatly amount of resources (nodes etc) for heals, repair costs and firepower, or it will be too grindy, scarce and tedious to fend off this pestilence. Maybe it's better to put especially scary and a significant amount zombies in designated places (zombie monument) and let their remains despawn quickly? Respawn timer? I don't know if some of these forum thread suggestions are sustainable or practical and how they will effect the server performance. I let someone else do the balancing-chain-changes math. Soon comes the world's longest sentence! Dying is a painful agony for the pride and the virtual wallet but because, thank goodness!, Rustez Scourge don't have too punishing and expensive death-revival and teleporting system that would risk to disrupt the flow of the gameplay, and the social interaction, hence, discouraging playfulness, exploration of the game and the server. Although I like the suggestion of encouraging traditional travelling for more unplanned social interaction, I don't like the idea that it should cost more to teleport to other players. Instead, I would like to see a transaction fee for using /trade - in that way - encouraging players to meet up or go to other places more. *"Vanity items are wearable items that can be equipped in social slots next to the armor and accessories slots in a character's inventory. Wearing them will change a character's appearance, but will not provide any functionality. Vanity items placed in the armor slots will also cover all armor appearances. Many of these vanity items are references to popular culture and other video games." "https://terraria.fandom.com/wiki/Wings" **Players that can't use god mode to cheat death.
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