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sirlagsalot

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Everything posted by sirlagsalot

  1. @JayOnyx what you're describing doesn't sound complex by my meaning, it sounds well within normal limits Some people build vast complexes many tens of squares on a single side with all sorts of interior structure - very impressive, but hard work on the hardware.
  2. In my experience (rocking a potato for a PC), there are two types of slow-down - 1) very complex bases take time to load and cause rubber-banding, and 2) some bases hit the GPU hard and reduce frame rate. Sometimes it's both Examples of 1) are lots of deployable things (most of @rubiks-q-bert's list above) and lots of complicated architecture (I don't personally notice much problem with twig but huge towers, mazes, anything with loads and loads of walls/floors of all types), and 2) is usually caused by heavy use of lighting, particularly the new industrial lights (those hit me very hard) and the rainbow dance floor. Farms! I'm pretty sure huge farms slow me down, perhaps because of the lighting? It's hard to be certain but sometimes I pass by large suspicious warehouses that lag me out but I can't see what's inside. Thank you for your consideration, it's nice of you to think of us underprivileged gamers
  3. One weird trick for scoring net worth - this works on Survival, not sure about Scourge but I imagine it would? 1. Use pumpjacks (private or public) and refineries to amass as much low grade as possible 2. Use the HQM quarry and furnaces to turn low grade into HQ metal 3. Sell HQ metal to the Bandit Camp for scrap 4. Buy smoke grenades from Outpost using the scrap you just exchanged 5. Recycle the smoke grenades 6. Use the resulting gunpowder and metal frags plus a little sulfur and surplus low grade to craft explosives 7. Sell the explosives (plus metal fragments left over from scrapping grenades, and spare low grade) in /shop This is obviously a fair amount of work but is very profitable - I made about 100k net worth last wipe.
  4. The results are in! It was a tense race, watched by a massive crowd: Hungry for success, bijington, Ford Prefect and sirlagsalot rose to the challenge, each determined to walk away with the championship title. Despite a good early start by Ford Prefect and sirlagsalot, it was bijington who put on the strongest performance of the race, leaving the other two riders to fight for second place, suffering multiple collisions before settling on the final result - bijington in 1st and sirlagsalot in 2nd, with Ford Prefect a very close 3rd place. You can witness all the thrilling action with our on-board footage, here:
  5. sirlagsalot

    Fluid pumps

    Do you mean the fluid pump+switch? If there is pressure already in the water line then it doesn't need power - they are intended to be used both as pumps, and/or also as switches. As an example, I have a system currently wired up like: water barrel -> pump/switch -> sprinklers -> pump/switch -> sprinklers where the first pump/switch is powered but the second one isn't. This allows me to switch the second set of sprinklers off when I don't need them, and gets pressure from the first pump/switch.
  6. As a gift to everyone on the RustEZ servers, and to celebrate FacePunch's newest toy, Bijington, Ford Prefect and sirlagsalot present... Rüstburgring! A custom-designed snowmobile race track, where anyone can come and experience the excitement of crashing sideways into concrete barriers, or else watch your friends ruin their new snowmobiles, while laughing at them! Bring your own snowmobile and go wild! Located in the beautiful snowy mountains of sector E15 on EU Survival, our track features mind-blowing straights, sweeping corners, and a deadly figure-eight crossover section where only the bravest will survive! Construction work is almost complete! Starting this weekend (19th February), the track will be open to the public for anyone to come and practise, and the following weekend (26th February at 8pm UK time) we will be hosting a BIG RACE for a chance to win an M249 or an L96! Come and support your friends and neighbours while they crash into each other to win heavy weapons, or apply below to take part, and maybe you will be remembered in racing history alongside Valentino Rossi and Michael Schumacher! Our facilities include: heated spectator stands and tower and, on race day, lots of parking for snow mobiles, mini-copters and cars (cars are free, snow mobiles and 'copters cost 1 scrap each if you want to lock them away). We also have a dedicated camping area if you'd like to leave a sleeping bag (you are welcome to leave them there for the rest of the wipe, just please don't put them anywhere else in the compound). The race start is fully automated to keep things fair: We hope to provide race commentary on Discord, courtesy of Ford Prefect, with helicopter support from sirlagsalot! More details to follow. Up to four riders will race each time, with multiple rounds and a final, depending on the total number of riders. The following prizes are up for grabs: 1st: the most deadly, the players' favourite.... the legendary M249 2nd: L96 with 16x scope, for shooting hairs off the heads of other racers 3rd: Assault Rifle, because RAAAAAAAR 4th: Pookie - it's the taking part that counts! If you'd like to register yourself as a racing legend, please add a post below with the following information: Player name Racer name (no real names please) Racer home country Choice of tyres (choose from Stunlop, Drudgestone or Witchelin, and Hard, Medium or Soft - of course we can't actually do anything with this information but it will help with our commentating!) Example: Player name: sirlagsalot Racer name: Valentonio Lossy Racer home country: Peru Tyres: Medium Drudgestones Entry as a rider costs 300 scrap, paid to one of us before Friday the 25th. Snowmobiles will be provided for every racer to use. Or come and watch for free! We hope to see you all on the 26th February at 8pm UK time! Players from all servers are welcome! (please note that this event is totally player-organised and run, and not associated with our lovely admin staff)
  7. Out of interest you can see similar behaviour with the player inventory - if you have a full inventory and try to swap an item of clothing, the item being unequipped doesn't take the inventory slot vacated by the equipped item - it tries to find an additional empty slot then fails and falls to the ground. Maybe this is about how FP coded container slot management rather than a bug with vending machines per se?
  8. Also if you're struggling at the moment, try looking around the edges of the snowy biome - I've found two where the pilot presumably drove it until they hit grass, then abandoned it.
  9. A new one every half hour or so is around 40/day for the duration of the wipe - that's over a thousand in total.... Is there a limit to the maximum number the server can sustain? How about both options? Leave the wild spawns but add a signal for buying one. I haven't found them difficult to obtain on EU survival (although I think we're a lower pop server) but if you can't find one and really want one then you'd have the option of buying it. Chinook bombing does sound fun mind you
  10. For interest, my setup is one box -> pipes with split and autostart -> multiple furnaces/refineries -> pipes with filters -> a second box
  11. I've noticed the same thing with normal furnaces and refineries - sporadically, they refuse to autostart and have to be manually poked. I wonder if the problem is that they don't interact properly with the VIP 'no fuel for furnaces' perk, but in that case I'm not sure why autostart works sometimes and not others.
  12. That's very strange - the only times I've had a similar experience to what you describe were when a) I had wired things up backwards and was therefore trying to attach to the wrong end (but in that case nothing was actually working yet) or b) when the object I was trying to connect to was above a car lift or some other large deployable item (it seems like some items have a 'bubble' within which the wire tool refuses to connect to anything else properly). Anyway as you say, in this case easiest just to let your partner fix it
  13. As long as you're both authorised on the tool cupboard then you should be able to use the wire tool to remove or add connections to any components in the base - if you want to remove a single connection, hold the tool, look at one of the end points, and hold the right mouse button. If this didn't help, would you post a bit more detail about what the current layout is, what you want to achieve, and what exactly isn't working? edit: https://rustrician.io/ can be useful for planning, and sharing designs
  14. Removing from the wilderness would not make me happy; cars are most useful in the early stages of a wipe before I have a minicopter, so if it was too difficult to get hold of one then that would make them basically useless to me as anything except toys. Also I quite enjoy hunting around the map for a good one, or else breaking two or three to get the components I want (then trashing the chassis I don't need so they respawn)
  15. Second this, and I would add CH47 crates to this list if possible. This wipe (EU Survival) I've had one CH47 crate stolen literally from right underneath my feet, two attempts to steal Bradley loot (one apparently partially successful), and two attempts to mine the dead tank without asking, not to mention hearing other similar reports in chat; the proposed change would have mitigated all of those.
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