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IᶰSᶰᵒʷʸTᵉʳᵐˢJ

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Everything posted by IᶰSᶰᵒʷʸTᵉʳᵐˢJ

  1. LR-300 is objectively worse than AR anyway, without even accounting for durability.
  2. Pretty sure those just straight don't work if it's not winter holiday season
  3. @Beh I second this. The stack size of 5 makes no sense. Also maybe allow wetsuits to stack as well, if possible. @CowboyRob99 I agree that it should be default for those, but you can always use /share for that I'd really like the Salvaged Hammer remover tool to give back some of the material cost of buildings
  4. Isn't that a Wii Play tanks map? (also rip me because I have to leave for Europe then)
  5. Woah. Okay. Really expected it to go in favor of Zombies.
  6. I'd really love to see how Rust Creative Mode works
  7. Update: Two things: Built the heli tower according to my best interpretation of Raybun's description. 45m tall from the ground floor (14 and a half floors (the top floor is unfinished)), 15m wide on each side (excluding foundation stairs at base). Feedback would be appreciatedExterior (incomplete; I finished windows on the top four floors later)Ground floor (incomplete; rooms for beds added later)Fight floor, inner 3x3 section (Should there be doors in the doorframes or would that impede movement? Also, should there be supports of some kind? (e.g. pillars, wall frames))Fight floor, outer 5x5 ring (Did I get the window placement right?) Fought a heli today as well. Almost died once. Noticed that the heli only begins firing a machine gun burst if it gets a line of sight with an aggro'd player, and if no line of sight exists, it will wait until one is found before beginning a machine gun burst. Ashtrayhed showed up partway through to help. Got the heli down to about half health before it flew near the ground and just despawned. Like, poofed right out of existence. Tower held up better than expected; only one wall was destroyed. After repairing everything, finishing the windows on the upper floors, and actually putting a bed in the tower this time because I forgot to the first time, Ash spawned another heli and we killed it. The tip about how the heli moves away before launching a rocket barrage was particularly helpful. In conclusion, the heli tower design seems to work quite well, though any possible ideas for improvements would be appreciated
  8. Extremely helpful. Thanks a ton! I'll probably get to building a heli tower tomorrow around noon (CST) (if the server doesn't time out again, that is)
  9. Appreciate the response, ScootDog. Some more specific questions: According to some places, the heli won't fire rockets at you if you're in an area where someone else is authorized to a TC but you're not, but, according to other places, that was removed. Which is correct? What are some notable tips regarding the heli's AI? As far as I'm aware, it fires its machine guns in seconds-long bursts, then stops (providing a window in which it can be fired upon without taking damage, but when does it fire rockets? Does it still use napalm? Does it behave differently when you're out in the open vs. behind a wall vs. behind a wall and under a roof? Does its behavior ever differ based on how much damage it's taken? Is there anything significantly different about the heli on RustEZ servers compared to the heli on vanilla servers? Is structural damage to the heli tower anything major to worry about? Are there any heli tower designs you could recommend (and possibly link to)? Some I've found: uses this double-wall trick: https://plays.tv/video/5977a0a027b468ee47/double-walling?from=user
  10. I want to Git Gud™ at killing the patrol helicopter. What recommendations do you have regarding location, equipment, AI behavior, or general strategy?
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