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YetiBacklash

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Everything posted by YetiBacklash

  1. Server wide goals for the wipe, which everyone contributes to in order to achieve incentives. This is similar in idea to the individual skills for chopping wood, hitting nodes, and crafting - or maybe even something like the dogtags tributed in Twitch Rivals events. Rewards could be anything from mass gifts/drops, black market discounts, or something special for the server's next wipe. Examples: Kills: karen, bradley, deer, bears (maybe bonus for polar), boar, wolves, scientists/zombies (maybe different bonus for different tiers), sharks Resource collection: trees felled, nodes taken, corn/pumpkin collected Other: keycards used (bonus per tier), distance travelled on ziplines or trains, barrels hit & crates looted (bonus per tier), player time without dying The tribute idea could be a tab on the black market for items not normally sold for net. Ideally (I guess), these would be somewhat items of value (Pookies, pickles, keycards, human skulls or head bags, rockets/c4, presents/stockings, etc.). To supplement, there could be significantly lower value tributes for the vast array of world items we never use (damaged car parts, water bottles, seeds - especially green berry, minnows).
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  2. Repeated occurrence, both while piping pumpjack and fish traps. When piping from one component connection to another, instead the pipe creates attached to a completely random component. Example: Begin pipe from splitter output, attempt completion of pipe at fish trap adapter. Instead the pipe creates, connecting the splitter to some random combiner. When you attempt to use the pipe tool right-click to erase or undo the unwanted pipe, an immediate server disconnect occurs. This happened multiple times and persisted after reconnecting to the server (causing additional disconnects). Picking up the component and replacing does successfully erase the piping and allow for another attempt at creating the actually wanted pipe location. There was an error report on the session screen during the disconnects, but I didn't screenshot or write down; if needed, I can try to replicate and copy the error message here.
  3. Was wondering if this was an option, the Cable Tunnel item
  4. Noted in bug reports Here and Here, but this problem still seems to persist. Fish traps still seem to require player interaction before additional loot will generate after the initial catch.
  5. Noted in redundant bug post Here, but this problem still seems to persist. Fish traps still seem to require player to interact with the trap before more loot will be generated after the initial catch.
  6. Problem still seems to persist. System still requires player to interact with the fish trap before actually catching anything after the first wave of loot is processed. ❤️
  7. As far as I understand, the biggest issue with the ceiling lights is how they are placed. They have the possibility of 'wobbling' when placed (like on the slant of a roof) and that means they spawn differently/new for each player coming into contact within their range/render. Unsure how much the actual 'light' functionality differentiates when compared with industrial. My assumption would be - like fire animation, smoke animation, and animated electricity - all entity based lighting does represent a relative draw on the map's server-side 'fixed' state (relative to a client-side's rendering of whichever portion of the map your character's range is experiencing). In short, I'd assume a 'proper' (non-wobbly) placed ceiling light would represent the exact same draw as an industrial light, relative to how much light they output (i.e., ceiling lights probably are marginally worse on lag, simply bc they do seem to put out a broader halo of light). ... anybody with actual first-hand experience/knowledge with this, feel free to correct 🙂
  8. until

    💗Love Nest💗 LoveMD, Q15/P15 border
  9. @Death Just functionality feedback. 1) I understand how you open the main and drag/drop items into the secondary bag, but is it possible to be able to select the second bag in that screen and see what's inside? Currently have to exit the screen, switch bags, and re-enter with the keybind. 2) Dragging clothing items into the secondary backpack unequips clothing you're actually wearing. 3) Thank you for the keybind reimplementation so fast. The only QOL thing I can think of from here would be for the moment when you're inside a container: we can see the container inventory, your player inventory, and also your worn/attached backpack. Is there a way to make hover-loot work there, even if it's a separate keybind specifically for hoverlooting things into the backpack? Especially with loot spawning boxes/containers, it feels like an ability that is missing since those loot containers naturally won't even accept hoverlooted material back from within your player inventory. 4) 'Loot all' doesnt function with the open backpack inventory 💖 Thanks to you and the team as always
  10. The North Pole: XXXmas Club 🍬 & Santa's Lap Lounge 🎅 🎄 (also feat. Rudolph the RedNose's Red Light District) LoveMD, (US) Survival, i16
  11. @Death My favorites disappear/reset every session (every time I log in). Some ppl have said theirs last a full wipe. Is this a me problem because I need more potatoes powering my pc or is there a fix for this? 💗
  12. Just in case this leads to / causes other underlying issues, using the skinning knife on a GE scientist appears to evaporate/despawn the other bodies nearby
  13. @ExcelsiorThis: https://discord.com/invite/rustez @PostanouThe date of this thread is what you're missing. It's from 2017.
  14. New ability to attach adapters works and - after piping like shown in the discord clip - selected bait food does filter through correctly to each connected trap. However, fish catching abruptly stops soon after the system is started. The fish catching sound continues without food being consumed by the trap or fish actually appearing anywhere in the production line. Although I read some Global Chat from players talking about possibly experimenting with fixing the system in-game with buffer settings or adding timers/blockers/etc - the phantom fish collecting sound without fish actually appearing continued in my experience even when turning off the system's p/u conveyor; i.e., even when turning the conveyor off, the traps seemed to be broken - I think possibly implying the issue may be in the adapter and/or daisychain trap-to-trap connecting and not with conveyor movement & timing. 💕
  15. Nightmare: Freddy's Boiler Room by LoveMD, located N13
  16. Edit: Lol nvmnd. had a brain blast, tried & realized u can just split the stack of items in your inventory and it'll give you options in the UI for each 👍 🧠 💥 🤡 I haven't been playing much this wipe and I know the Super Saiyan Skin Shop hasn't even reached its final form, so sorry if this has already been addressed as an incoming change or if I'm just not seeing in-game how it's already possible to be done, but it would be nice to be able to have multiples of an item in your inventory and skin them differently. As it is, I can't see any option other than to skin them all at once with whatever skin is selected. Very minor inconvenience, having to exit the UI and bring over blank boxes or whatever one at a time, but would be a nice QOL improvement 😀
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