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CypherXP

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Everything posted by CypherXP

  1. This would be great
  2. A Similar thing was approached with the candles, it was made that they don't melt/burn out, hopefully the same is possible with the wall torches as they are nice but too short lived as they are.
  3. Sounds like a jet pack with extra steps?
  4. Would be great if someone could re-add in Slay Radio 🙂 Station Name: Slay Radio Station URL(s): 128Kbs IceCast - http://relay4.slayradio.org:8000/ 56Kbs IceCast - http://relay4.slayradio.org:8100/ 128Kbs Shoutcast - http://relay1.slayradio.org:8000/ -- May need to be http://relay1.slayradio.org:8000/listen.pls 56Kbs Shoutcast - http://relay1.slayradio.org:8100/ -- May need to be http://relay1.slayradio.org:8100/listen.pls Server: (EU)Scourge
  5. Name: CypherXP Server: (EU) Scourge Grid: L21 (Bottom Right on the Lake)
  6. [EU] Scourge CypherXP Spookie Cave S16
  7. You could do this: Using a post-it note or similar paper sticky notes, cut the corner off (smaller the better) and gently place that in the middle of your actual monitor, voila, semi-permanent crosshair. Angle it so the point of the corner is facing up, place while you have a crosshair displayed in-game so you can be accurate. Works great, also means you can do some no-scope shots 😄
  8. Idea is for players that want to engage in calling in attack heli signals can only do so within the bounds of a allowed zone (via a button inside the TC) so players that want to engage helis flag their TC to allow people to use heli signals within their build and helis are only allowed to damage such flagged builds attached to flagged TC (and all monuments so people can still call helis at launch site etc). All unflagged TC's should be immune to heli damage which would prevent heli griefing. So even if a player builds very close to someone and flags their tc, only their property gets smashed and not the neighbours property. Build in a timer or something so you can't unflag the TC before combat ends and voila?
  9. While chatting it would be great to be able to type in a partial @Tag and press tab to cycle though possible matches (and auto complete the name) before sending the message and tagging the wrong person because 2 people start with the same characters (or have a space in their name).
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  10. Bug fix seems to be in, was able to claim all 3 this time when logging in 🙂
  11. Claimed login reward (EU Scourge) not that long ago (max 1hr) and the middle reward (discord slot) still didn't appear in bags despite saying "claimed", slot 1+3 worked fine.
  12. When logging in and picking rewards it isn't giving everything, not just me, a few other people have said the same thing on discord about not getting the clicked on rewards.
  13. try this >> in console type:- bind o ~renderscale 0.5;renderscale 1 or another unused key you want instead of O. The tilde ~ is important as this makes it a toggle bind, pressing the o key once bound like this will toggle between renderscales of 1 and 0.5
  14. With some discussion and experimentation, this seems to be caused by the new rates on pipes. As a "solution" I ended up having a pipe for each ore product, and 4 pipes just for stone coming off the quarry all filtered. Not to mention the extra piping for processing each ore. So the "Solution" to pipe lag, is more pipes...
  15. CypherXP

    Gas Station

    You should add this 😄 Great job on the builds 🙂
  16. Im piping to a small wooden box, I tried removing and re adding pipes, tried just quarry to 1 box, still does it. I even moved the quarry. I've tried with a large box, still the same effect.
  17. Pipes are only taking 1 item type from a quarry, (lvl 10) its producing stone, sulf, hqm and metal ore, but with no filter it only wants to take the stone, with a filter it will only take the first item filtered.
  18. CypherXP

    Sunsets.

    Had a dig through my screenshots to find my sunset pics, included a bonus moon shot just because.
  19. I think it would be handy if there was a page on the website that people could be referred to (and/or as a resource for admins/players) that lists all the people who have been auto purged for (Currently 7 days) inactivity. So people can go there and have a look first at that to see that their base is missing due to purge and at least know why (not that it would make some people happy anyway). Then if it wasn't due to purge they could follow that up with an admin investigation (where possible). I was thinking this could be fairly easy to automate if the purge system has a log. Thoughts?
  20. Server: EU Scourge Name: CypherXP Name Of Build: The sPookie Mansion Grid: C4/C5 Border Pictures: (WIP)
  21. If these are the only options then price increase is the sane option. Hopefully it doesn't affect people too much that use them for bait or to feed horses.
  22. Damaged Bed/bag + salvaged hammer = brand new sparkly bed/bag for no repair cost - inconvenience of putting it back down again. 🤣
  23. Something around 2.22 2.3 (and round up) wood / crude since it does crude now in packs of 3 per 6.66 wood
  24. A small but great feature was when cooking fires/furnaces etc worked out how much fuel you needed and automatically added the right amount. With the new UI and removal of said feature I have now got people throwing a whole stack of wood in to cook something and it just stays on, burning all the wood. Can we somehow bring that feature back? 🙂
  25. Bind KEY chat.say "/home"
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