Did some testing comparing what we used to farm (cloth/hemp) to orchids—even at a 2:1 scrap ratio.
Both orchids and hemp have an average grow time of about 2 hours with 2G4Y genetics, and each produces around 65–70 per plant depending on conditions.
At its worst, orchids generate roughly 1170 scrap per planter (at a 1:2 ratio).
At its best, hemp produces about 79 scrap per planter (at an 80:10 ratio).
So, one orchid planter is worth about 15 hemp planters in terms of scrap output.
I think a cap of 150 orchid planters TOPS would be reasonable—that still comes out to around 175k scrap every 2 hours.
I can only speak from experience on Scourge, but I’ve talked to a few Survival players and things seem quite different over there.
Another idea would be to bring sunflowers, roses, and hemp more in line with orchids in terms of scrap value. That would give players more viable farming options, instead of everyone growing just one thing. Right now, it feels like a race to buy out all the Ranch stock right at reset, which leaves players who can’t be on at that time at a disadvantage.
Also, orchids put a heavy load on server resources compared to other plants—just watering alone takes 4x as much. If other plants were made more rewarding, it could encourage more diverse farming and reduce overall strain on the server.