I am for 1:1 but I'm afraid as a gamer, people will ALWAYS find ways to min-max a nerf. It is just in our nature.
Nerfing one thing will lead to a different kind of problem that hasn't been payed attention to. (ie. plant farming). Wouldn't it be more tasking for the server when players decides to min-max that plating farm route? x9,000,000,000 water droplet entities along with 6+ windmills and 900+ lights to cover 20 floors.
Perhaps a compromise where we test "one route" for a couple weeks and see the data then do another test route and compare the data to help with the scrap and lag due to massive server entities. I'm sure other players can understand the testing phases to help improve the server environment.