Okay, bring back road scientists(actually good), stop messing with horse dung composting(so-so, its a bit broken), put back those god awful 15 minute timers on crates(terrible, along with adding upkeep).. etc... A change like upkeep makes 0 sense for the argument of a more vanilla experience compared to these other adjusted things that were adjusted outside of vanilla for the sake of QoL and economy.. I already have to farm to build my base, and on this server its nice not having to worry about it afterwards. Players saying that "Oh it'll only take a few hours to maintain for a while" still don't get the argument that not everyone can do that while still having time to do something they actually want to do during their session. I agree that the niche that this server fills is its own and removing that No Decay factor just makes it another choice amongst the other pve servers that offer basically the same experience. You are going to be removing the "No Decay" from the server name and thus a big factor that made RustEZ pure different from other servers like it.
A small fix to a portion of the issue, why not add a rule to limit how many planters somebody can have in their base... With the 7 I have, I can get a modest ~4.3k cloth per harvest... Some players have massive floors upon floors of farms. Then by the end of the wipe they are just leaving thousands of scrap in a "free to take" box. Why isn't this an issue? If someone's frames are dropping near my base I'd be surprised if their pc is not exploding near a base like that. Talk about ruining the economy (In reference to horse dung vs composters). Then there is an issue! Still, upkeep will not solve this. The same players that do this often spend a majority of their time on the server anyways and thus have time to upkeep these farms since the upkeep will be reduced anyways... I don't see a point.
Also, consider rules on all those cosmetic props like laser lights that people like to spam on their bases...
Now, I don't have an amazing super computer nor a sputtering toaster, but I can play rust on most servers just fine. It makes me wonder if some players are using a system that can't run rust effectively in the first place. My teammate experiences frame drops in certain spots like the oxum/launch site area... ALOT of bases very densely built together, but he knows its his own issue, and not the server. Which is because some parts are old and needing replacing. (He was able to play smoothly on some past couple wipes where our base was definitely bigger. This wipe we've opted to make our own bases.) I can be in the same area as him where he is having some frame issues and notice nothing on my end. Turn down your graphics, do what you need but if at low you are having trouble.. I hate to say its probably not because of the builds. I'd consider my own base medium-large, but not so giant that its in the way and being a nuisance... I'd even be happy to show screenshots of it (im not a builder, so its a bit ugly haha). It has a front area for horses, an area for a large furnace, a second floor with my planters and mini/boat garage, and a heli tower. It's not "small" like a PVP base, its built so I can enjoy it and have what I need without having to make multiple bases around the map or the main base itself (which players will do to check up on monuments like launch and camp heli spawns with towers that just sit until those spawn!) My teammate's computer also doesn't have trouble near it... The point of mentioning this being that, yes my base is a little bigger, but not enough to be unreasonable. Still enough to be a hassle if I need to farm for an hour when I get on I would say to upkeep it. I don't play every day because I have work and uni. Sometimes I just need to pop on to see if my horses have food. I mentioned in a prior comment that players should be held accountable if their build is causing performance issues... And they should, however I don't see any issues apart from those who are just doing TOO MUCH. Why do you need a giant farm to get thousands of scrap on these servers? Its "the economy", but outside of researching and buying from vending machines/getting a new mini/boat, what are you even using it for.... I don't think you need 10k+ scrap a day to "live comfortably" lol. "Well I want that much scrap" -- Okay, well I want a nice livable base where I don't have to crouch around like I would if it were some honeycombed 2x2. The other ways to gain scrap such as quarries exist too so the need for giant farms to make cloth or sell teas are not necessary.
Frankly I still don't see an issue with players who purposefully log in to make sure their "abandoned empty bases" don't decay after a while. They want their base to remain so they have the option to play when they have free time. You may consider it abandoned but the players who put effort into it and played on the server in the first place do not. I still would like to see more discussion about ways to get around abandoned twig rather than punishing the players with time constraints on how many hours they can play by decaying their base... Even though there is already a system in place for inactivity in the first place. Also, a monthly wipe refreshes the server of all these structures while offering players enough time to enjoy their wipe. I am not going to enjoy my wipe with tedious hitting of stones and metal nodes for the added time it will take.
I am going to be so disappointed if this goes through. I am relieved to see its in the favour of NO again, but its only by 1 and it keeps going back and forth. That tells you that a lot of people don't believe its "broken" just as much as some think it is.. At this point it would be irresponsible of the server to make the change when its such a close race, especially a big one like this. Definitely not going to be able to maintain a base with "everything I need" if it happens because of life things. Out of the 110 and counting that are against this decision, I don't know how many it would kill the server for, but for me and my group it would definitely do just that.
Seriously... I can't understand why players are voting for the added tedium. Why not go to a server that DOES have PVE + Upkeep instead of trying to change this one that has done well just how it is.. Whether its because you supported the server or what have you... I have as well.. This is not a change I am supporting or sticking around for in the end. I supported the server at a point in time where I liked where everything was at. THIS AINT IT!
TLDR;; im pretty against this decision lol
actual TLDR ;; there are lots of non-vanilla aspects to this server, adding upkeep and saying its to be "more vanilla" is a scapegoat, sometimes bad performance is not the server's fault, a lot of players don't have the time to upkeep their bases let alone make extravagant farms and industrial shih to do it for them, consider putting limits on notoriously lag-inducing entities instead, what are the other possibilities to deal with abandoned twig? (twig with no tc = abandoned, imo), farming nodes is tedious and annoying + time consuming, idc if you like hitting rocks. you still have to farm for low grade to use quarries)