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koys

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Everything posted by koys

  1. Rust is one of the only survival games with an upkeep system afaik Its good on pvp servers for obvious reasons. PVE, not so much... Survival games are more oriented around the stay alive aspect rather than "maintaining ur base", what am I, a landlord?
  2. Okay, bring back road scientists(actually good), stop messing with horse dung composting(so-so, its a bit broken), put back those god awful 15 minute timers on crates(terrible, along with adding upkeep).. etc... A change like upkeep makes 0 sense for the argument of a more vanilla experience compared to these other adjusted things that were adjusted outside of vanilla for the sake of QoL and economy.. I already have to farm to build my base, and on this server its nice not having to worry about it afterwards. Players saying that "Oh it'll only take a few hours to maintain for a while" still don't get the argument that not everyone can do that while still having time to do something they actually want to do during their session. I agree that the niche that this server fills is its own and removing that No Decay factor just makes it another choice amongst the other pve servers that offer basically the same experience. You are going to be removing the "No Decay" from the server name and thus a big factor that made RustEZ pure different from other servers like it. A small fix to a portion of the issue, why not add a rule to limit how many planters somebody can have in their base... With the 7 I have, I can get a modest ~4.3k cloth per harvest... Some players have massive floors upon floors of farms. Then by the end of the wipe they are just leaving thousands of scrap in a "free to take" box. Why isn't this an issue? If someone's frames are dropping near my base I'd be surprised if their pc is not exploding near a base like that. Talk about ruining the economy (In reference to horse dung vs composters). Then there is an issue! Still, upkeep will not solve this. The same players that do this often spend a majority of their time on the server anyways and thus have time to upkeep these farms since the upkeep will be reduced anyways... I don't see a point. Also, consider rules on all those cosmetic props like laser lights that people like to spam on their bases... Now, I don't have an amazing super computer nor a sputtering toaster, but I can play rust on most servers just fine. It makes me wonder if some players are using a system that can't run rust effectively in the first place. My teammate experiences frame drops in certain spots like the oxum/launch site area... ALOT of bases very densely built together, but he knows its his own issue, and not the server. Which is because some parts are old and needing replacing. (He was able to play smoothly on some past couple wipes where our base was definitely bigger. This wipe we've opted to make our own bases.) I can be in the same area as him where he is having some frame issues and notice nothing on my end. Turn down your graphics, do what you need but if at low you are having trouble.. I hate to say its probably not because of the builds. I'd consider my own base medium-large, but not so giant that its in the way and being a nuisance... I'd even be happy to show screenshots of it (im not a builder, so its a bit ugly haha). It has a front area for horses, an area for a large furnace, a second floor with my planters and mini/boat garage, and a heli tower. It's not "small" like a PVP base, its built so I can enjoy it and have what I need without having to make multiple bases around the map or the main base itself (which players will do to check up on monuments like launch and camp heli spawns with towers that just sit until those spawn!) My teammate's computer also doesn't have trouble near it... The point of mentioning this being that, yes my base is a little bigger, but not enough to be unreasonable. Still enough to be a hassle if I need to farm for an hour when I get on I would say to upkeep it. I don't play every day because I have work and uni. Sometimes I just need to pop on to see if my horses have food. I mentioned in a prior comment that players should be held accountable if their build is causing performance issues... And they should, however I don't see any issues apart from those who are just doing TOO MUCH. Why do you need a giant farm to get thousands of scrap on these servers? Its "the economy", but outside of researching and buying from vending machines/getting a new mini/boat, what are you even using it for.... I don't think you need 10k+ scrap a day to "live comfortably" lol. "Well I want that much scrap" -- Okay, well I want a nice livable base where I don't have to crouch around like I would if it were some honeycombed 2x2. The other ways to gain scrap such as quarries exist too so the need for giant farms to make cloth or sell teas are not necessary. Frankly I still don't see an issue with players who purposefully log in to make sure their "abandoned empty bases" don't decay after a while. They want their base to remain so they have the option to play when they have free time. You may consider it abandoned but the players who put effort into it and played on the server in the first place do not. I still would like to see more discussion about ways to get around abandoned twig rather than punishing the players with time constraints on how many hours they can play by decaying their base... Even though there is already a system in place for inactivity in the first place. Also, a monthly wipe refreshes the server of all these structures while offering players enough time to enjoy their wipe. I am not going to enjoy my wipe with tedious hitting of stones and metal nodes for the added time it will take. I am going to be so disappointed if this goes through. I am relieved to see its in the favour of NO again, but its only by 1 and it keeps going back and forth. That tells you that a lot of people don't believe its "broken" just as much as some think it is.. At this point it would be irresponsible of the server to make the change when its such a close race, especially a big one like this. Definitely not going to be able to maintain a base with "everything I need" if it happens because of life things. Out of the 110 and counting that are against this decision, I don't know how many it would kill the server for, but for me and my group it would definitely do just that. Seriously... I can't understand why players are voting for the added tedium. Why not go to a server that DOES have PVE + Upkeep instead of trying to change this one that has done well just how it is.. Whether its because you supported the server or what have you... I have as well.. This is not a change I am supporting or sticking around for in the end. I supported the server at a point in time where I liked where everything was at. THIS AINT IT! TLDR;; im pretty against this decision lol actual TLDR ;; there are lots of non-vanilla aspects to this server, adding upkeep and saying its to be "more vanilla" is a scapegoat, sometimes bad performance is not the server's fault, a lot of players don't have the time to upkeep their bases let alone make extravagant farms and industrial shih to do it for them, consider putting limits on notoriously lag-inducing entities instead, what are the other possibilities to deal with abandoned twig? (twig with no tc = abandoned, imo), farming nodes is tedious and annoying + time consuming, idc if you like hitting rocks. you still have to farm for low grade to use quarries)
  3. No. Pure PVE, No Decay. The main point of clicking on this server at least for me. It's not just some basic creative server but I can still go around the map and PLAY RUST, while also still enjoying myself with my build. Adding upkeep, even if its as "minuscule" as you claim, would just make QoL and experience on the server worse. Personally I enjoy going around and seeing people's builds, and that you can just build without worry. I can understand not wanting massive twig structures littering the map but if you are trying to keep your pop higher for longer on Pure this is not the way to go. Surely there is another way to get rid of or minimize specifically twig structures like some are mentioning. Some players do log in to make sure their base doesn't disappear, BUT WHY IS THIS WRONG? Some cannot hop on and grind every day and if you want to make a decent build then upkeep is going to skyrocket. Then on our free days when we do get on, what, we are just forced to farm upkeep for the rest of the days we have work/IRL responsibilities? Sometimes I can go a week without hopping on because I just don't have time to game. But I still do like to come on and play every now and then. I enjoy this server but if the base I worked hard on decays because I didn't upkeep it, well, I guess I will also be out. I don't get how upkeep is supposed to make our experience more "vanilla". The worst part about any PVP server is upkeeping your base, mainly you just want to make a hard to raid base that won't take too much upkeep and then go and do PVP. Why would I want to come onto this PVE server and upkeep a base that isn't optimized for upkeep like it would be on a PVP server and instead something that I just enjoyed building. Not to mention that TC only takes single stacks so that makes it even worse. I'm not entirely sure on the rules regarding this, but I've heard here and there that a player can only have 1 ring of TCs around their base. This is good already because players can't take up too much space. Maybe there could be a seperate rule where players have to keep it 'reasonable' but are still free to be creative with their bases if this isn't already a thing. Its pretty obvious that you wouldn't be allowed to make lag machines or hog entire squares of the map. I still think players should be allowed large bases to a point... If it is obviously huge, in the way, and a hindrance to players gameplay than that would be breaking the rule. The poll is also SO close, how many players would the server lose because of this when it is clearly not wanted by a majority of the population? And how quickly into the month if something like upkeep was thrown into the equation? For those who are voting yes, what is this adding to your day? Node farming, your extra goal, which is to hit some rocks... Invigorating.. If people are already getting off and abandoning their base as you say, then why would they come back on just to upkeep it? I am so against this change... It would actually kill the server for me... Because if bases already DO get purged after a certain amount of time, then these players obviously want their base to stay up... EDIT: Another reason why upkeep isn't needed is because the server is Vanilla 1x. Maybe if the server was 2x I'd be down for the upkeep shit. Pardon me but F upkeep on 1x PVE man........ I'm also not complaining about it being 1x... The 1x grind is why I like the pacing of this server as it is.
  4. Instanced loot does make it a lot better yes, so I can appreciate that there are some of those players who will offer in chat that the tank is there for others to come bring their rockets. Witnessing not one but just multiple drones flying around got me and my friend curious about whether its a common occurrence on the server/worth it to make the trip to launch site since by the time we got there, it would probably be gone again. Our base just happens to be far away so, I definitely think I will try that drone idea if I find its happening alot lol. I don't have a problem with the drones per say, just if the same people are using them to constantly check on the spawn and taking down bradley often/1 after another. Maybe that's not camping like standing and waiting/running in circles, but I can still see it as being campy considering they can just bag in check, bag out and come back again in a few minutes. I've only seen the drones a couple times now so I'm guessing its not that big of a deal atm anyways. I wouldn't want that method of scoping things out to be not allowed, just if like you say, some players were consistently hogging, that something would be done. We'll see! My ping would die on anything else : ' (
  5. This stems from something I'm noticing on the US PVE Server. So, I've done bradley twice so far during this wipe. Both times with my friend. We just get our stuff ready and head over on a horse hoping it would be up. First time, we were lucky and it was there. Second time, not so much. I've played one other wipe where I went and checked multiple times during a day and he wouldn't be there in a similar way. Anyways, this second time we thought we might as well wait a few minutes since A. We live across the map , and B. other people were arriving and we all chilled together, agreeing to 2 HV rockets each. While we are waiting, another person joins us and says he has done bradley alot and just has a base where he will bag to and look with a drone. THEN, multiple drones started coming to the launch site to look around. I was just a little confused because what I thought is considered camping would be to: Kill bradley, wait for him to respawn, kill him again... repeat. To me these drones still seem like camping, or maybe "hogging". Some people are nice enough to ask in chat if people would like to come and shoot bradley so that makes it a bit better. I think its 1 thing to do it every now and then, like heli towers and such as long as you arent hogging every single heli spawn its not really camping just "being prepared" (same with the drones tbf) but it makes me think some of these players just drone and check when bradley is back up since a lot of the times you go and look, and the tank just isn't there. Even when the pop is below half. It might be a good idea to consider another launch site/ or a higher bradley spawn rate if something like that is possible. Anyone else noticing this or have a thought ab it? I'm curious on other's opinions
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