Good evening everyone. Here are my 5 cents.
I vote against full server decay. No decay is what makes RustEZ Pure so unique. It gives freedom to creative minds.
I understand that implementing upkeep is mostly about improving performance and reducing lag. A large number of assets creates heavy load.
BUT. Simply enabling upkeep may drive away the core player base that returns wipe after wipe.
Here’s what I propose instead.
SOFT DECAY.
Wtf is that, Muscle? Well, soft decay is what I'd call Double decay rate for twig and no decay for wood+ structures.
That means decay is enabled only for twig base elements. And the rate should be doubled to compensate for the low upkeep cost of twig parts.
Here’s why this is a good option that could satisfy both sides.
- Creative freedom remains.
For players: Players keep the ability to build large structures without constantly farming for upkeep. The core community stays for what originally attracted them to this server.
For admins: The core player base stays satisfied and server population remains stable. No loss of players.
- Cleaner territory.
The map gets cleared of unnecessary temporary structures that players often abandon for various reasons.
For players: More free space for building, LESS LAG.
For admins: LESS LAG.
Twig is one of the strongest lag generators on the server, not only by it's "rendering nature", but also because there are many "I'm gonna build a freakin' megagigabuildingcityplanet" type of structures that get abandoned at 0.1% progress.
So. This solution could be a compromise that satisfies everyone — performance optimization, preservation of the server’s core value, and retention of the player base.
Peace