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sunamuna

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Everything posted by sunamuna

  1. I hope not, but you are probably right.. was already the case with the first round on discord Also with i think over 300 players across all Pure servers on wipe day it's a even smaller part of Pure players being represented in the voting, as a lot of them probably haven't seen/don't know about this. I mean i'm also not on every discord server of the servers that I am active on and If i am, I don't check every server notification I get, and I'm sure that applies to others too - maybe there should be message popping up in the ingame chat of Pure a couple of times - to make sure everyone playing there knows about the voting? But yeah I agree with you, I don't want others that do not even play on Pure have a say in such a big change regarding those servers....
  2. That's an argument I see a lot when it comes to the discussion of decay. But I don't think those single random triangle foundations, which are an exception, are really a big problem that would justify the need for such a big change. Big areas being blocked off would also still be a problem as, again, twig barely costs any upkeep. It might drive even more players to build twig bases, ensuring that their base will still stand where they left off when not playing for a while, which then again leads to more lag and the server performance suffering because of it. While automating the TC is an option, not every player will do so. Newer players might not even know about it, or others, especially casuals, maybe take longer until they have enough ressources for researching the needed parts, not being able to do so for quite a while. I agree that enabling upkeep would strengthen the ingame market. However when visiting a monument that spawns diesel, (e.g. Water Treatmant Plant or Trainyard), or even checking them out regularly, in hopes to find some diesel, in most cases it is already gone. And I'm certain that some people camp those monuments to be the first to lay their hands on the diesel, especially when clicking around the shops and seeing a questionable amount of diesel being sold (for example, a couple of wipes ago there was a vending machine selling literally over 200 diesel - it feels like more and more people are just driven by having the most of everything). That would only become a bigger problem as the demand for diesel will grow. But then what's the problem when they sell it anyway?? Well, first come, first serve. That might sound fair, but then again you will have those players who would (and be able to afford to) buy huge amounts of diesel, they would be able to build their ultra big bases or their towers all across the map anyway, no matter if decay is enabled or not. The diesel wouldn't be distributed in a fairly manner, as the need for diesel will be even higher then now, making it even harder for casuals to find diesel at monuments than it already is, with it being vacuumed away on the regular. And casual players maybe won't be able to afford enough diesel across the wipe, due to them not (being able to) playing as much, therefore having less. Sure, relatively "poor" players could just build their base out of wood, as it is safer than twig but cheaper and easier to get than stone, especially when getting their hands on a chainsaw and maybe even a wood tea, but why should they be restricted from building their base the way they want to, in which it brings them joy? Also, since wood would be a cheap alternative, it would just be another option for players to build their unreasonably big bases - the kind of players who plan on building their one-grid-giga-base will find a way to do so - big bases would not disappear, and they will still drag the server performance down. Every playstyle should be taken into consideration when it comes to the question of wether to enable upkeep or not. Just because some people have way more than they need due to hoarding, that doesn't apply to everyone. Not every player grinds every day the whole day and has way more than enough like 4 boxes of comps or 3 boxes of guns by midwipe/the end of wipe, and I don't think that it is fair at all to assume that applies to most of the players. There are a lot of players who play casual for just a couple of hours to cool down after a long day work, who joined because they want to have a fun and relaxing PvE experience, instead of coming home from a shift just to take on another shift, farming for their base. Of course it wouldn't affect those players putting 12+ hours a day into the game. RustEZ Pure is one of my favourite PvE servers, having spent almost half my total Rust playtime on here, and I would love to see the servers grow even more! But I truly believe that the population/size of the server and especially the "No Decay" feature are some of the things that make the server stand out compared to other vanilla servers, and that enabling decay would just make it more like any other non-modded PvE server - with the consequence of players that joined for that feature not coming back, and less newer players joining the server as there will be one big point less that would make it stand out.
  3. I am aware of those server rules and I understand and agree that every server should have the same rules. However, as I said before, there definitely are unwritten, but widely known rules which ARE being enforced on EU Pure - talking from experience after 1 year and over 1k hours of playtime on EU Pure. Those aren't exceptions but the norm.
  4. On RustEZ EU Pure there are widely known rules which are unwritten but being enforced, for example you are not allowed to place more than 4 windmills per base, you are only allowed 2 cars per team/player (not sure, because as I said those rules are nowhere written down) and so on. If an admin notices or is being told about more than 4 windmills on EU Pure, the player in question has 24 hours time to decide which windmills they don't want to keep, any windmills that are exceeding the limit of 4 will be removed by then. Same applies to any more then 2 cars (except if they are not for personal use + you have an automated car shop to sell them to other players). From what I have seen there seem to be different rules for EU Pure and e.g. US Pure that are being enforced, which can be confusing if you can't find those rules anywhere other than by asking an admin or another player, but that's a different topic, which should maybe also be taken into account
  5. Back then when I started playing PvE, RustEZ was the only (bigger) PvE server that I could find which didn't have decay enabled. Building and decorating bases in Rust is one of the things I enjoy the most, but I don't like the hassle of farming for upkeep, especially when I do not or cannot play for a couple of days. I don't want to log on after a really long day only because I feel the need to farm - which was one of the reasons RustEZ became the main PvE server I play on (or why I even started playing PvE instead of PvP). I can't think of any other vanilla PvE server that has decay disabled. There probably are some smaller ones, but it is much more enjoyable on RustEZ as it is one of the biggest PvE servers, so you get to have way more interactions with other players. The disabled upkeep is one of the things that make the server stand out to me compared to other PvE Servers. There are a lot of really big twig bases which also play a big role with lag, but enabling decay wouldn't help here as those huge twig bases barely need any upkeep, so those would still be a problem. Personally I think a better option would be to go back from 10 to 7 days inactivity from the server until the base decays, or enforcing stricter rules regarding the size, entities or number of builds, as not only the big twig bases but also some of the giga bases barely passing the 1 grid limit play a big role in the lag.
  6. Server: EU Pure In-game name: sunamuna Name of the build: The Crimson Cabin Grid: K8 A spooky little cabin where dark magic and gruesome rituals take place, filled with selfmade paintings and lots of small details! (sorry for the repost, wasn't able do edit my initial post)
  7. Server: EU Pure In-game name: sunamuna Name of the build: The Crimson Cabin Grid: K8 work in progress!
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