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GreenSnapper

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  1. I have a couple ideas for different zombies, as well as other enemies and potential events. New Zombie/Enemy Types Zombie Juggernaut By far the most powerful of anything I'll suggest. A zombie with heavy plate armor from head to toe. also wielding either a low-tier shotgun (Waterpipe or Eoka) or a very powerful melee weapon. Bullets would do very little against this zombie, and engaging it with a shotgun would be suicidal. In terms of health and regeneration, it should be modded up if possible. Otherwise these zombies would be best restricted to spawning in monuments. Explosive Zombie Zombie equipped with satchel charges. Would be primarily built to attack bases or ambush players. Also may potentially bring down bradley at random. These zombies should be extremely rare, but could spawn everywhere. Zombie Pirate Zombies marooned on a beach next to boats. Would be equipped with swords, machetes, and other dangerous melee weapons. Their spawns should be exclusive to beach regions, but could also spawn on the little garbage piles on the ocean. Tribesman Non-Zombie enemies that spawn in groups. Uses a mix of primitive melee and ranged weapons. Would be hostile towards all groups, including zombies. Generally should spawn in the forest regions. Peacekeeper Patrol Officer Peacekeepers sent out to wipe out any threatening force in the region. Would be equipped with the same weapons standard peacekeepers use in the outpost, and would be linked an event listed below. New Events Blood Moon Every 14 in-game days the spawn rate for zombies would increase by a factor of 25 during a single night. If possible, the night sky should a crimson red. There would be a warning during the previous day to prepare for a blood moon. During this time, zombies would also be able to see you from 250m away, and would have 360 degree detection. Peacekeeper Road Patrol A large peacekeeper patrol (approximately 30 peacekeepers) would start at the outpost and patrol every road to every monument. The patrol would only end after they re-enter the outpost or are wiped out. Attacking the peacekeepers would make you hostile towards the outpost, and they would give you the standard five seconds to disarm. They would also shoot all zombies on the way, making them a mobile safe zone for those who need protection. Destroying nodes around them would still make you hostile towards them and the outpost.
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