Death
I think the new stack sizes are much better and more in line with, at least for me, what was a major drawing point of the server... Increased stacking over vanilla by an amount that matters.
As far as feeling tired of being harassed, pretty much everyone was getting a little heated. I am just pointing out it wasn't entirely a one sided affair from the get go. I will say it seemed some participants realized it and deflated things nicely before it got out of hand so Kudos to them but I know it did leave a few players concerned about voicing their feedback after the fact.
Did Ammo go up again today? It was 300 last night/this morning when we took Heli out. I think 500 is an excellent number so thank you!!!
As far as the repair exploit goes I had to hear about that from players but perhaps I missed some announcement on it. Either way I don't have a problem with tools not stacking. I did have an issue with items not stacking that have such low durability and take up multiple inventory slots just to use them for more than 10 or 20 minutes. Makes them a very high cost item. Too high. It is the same with your claim that we can still carry 1000 food or whatever at 50 items per stack. Sure we can if we want to sacrifice all that space and then throw a rock at the zombies and ask em to hold on while we make another rock. Again makes those items way too space and resource expensive and drains some serious fun from the game. Doesn't really matter now as I can live with the new changes very nicely and happily although I know some are still unhappy. I have done my bit it is their turn to post feedback if they are still unhappy.
I am eagerly awaiting the fishing changes you mentioned however. I have a good amount of experience fishing on many servers and would be happy to tell you the many different ways I have seen the mod set up if you would like some player feedback before jumping into the water. Pun intended. I think this server is an excellent choice for some nice fishing since it won't effect some kind of overall PVP balance and really increases the fun of the more social and less adventurous type players without forcing competition over a few rare kills or special areas.
Finally as I mentioned my feedback came solely from a "Make the game more challenging" perspective as that was the only explanation I saw or was given. Exploits and lag/server issues are another matter altogether that if given as a reason I would generally accept from those who are more knowledgeable on such matters than I. I enjoyed things as they were, if they were too good to be true and causing lag then it is time to adjust even if I am not happy about it.
I appreciate your time and effort through all this and with the server in general and thank you for replying to my feedback as well.