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Posts posted by Wocha
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I play on EU scourge and theres been a massive player increase, and that is wonderfull! So glad that happend, yet the server is lagging hard making it hard to fly and other stuff, is there a way to reduce lagg in some way ?
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that would be most delightfull @Granny i think it would prevent theft and all sorts of other hassles the admins have to deal with. Thanks for reply.
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a lock on quarrys and PJ´s would be nice, instead of placeing tc all over..
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its a good idea, the produce on survieval vs scourge is rather large.
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can we have custom map please ? - been a long time since last time.
crave something more than just basic maps with some custom monuments...
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should not have to - also it would difuse alot of questions from those who are on CET time.
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hey could the ones in Europe also get a time when the servers wipe ? a CET time would awesome sauce.
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Hey Death can you remove the tesla coil wear- down ?
it dont hurt no body anyway but looks cool at night
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I spectated you before you sought out the garrison, the players there where raiding it, and you swam across the bay to be there, they told you numours times to get off the garrison witch you did not. then i ask you to leave the area, witch you did not. besides everyone ask you to leave you stuck arround and climbed the ladder, after that you entered the garrison and then back up on to the spot where the one who was raiding stood. I asked you 4 times to go somewhere else but i was ignored.
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i logged on to do my daily collect routine...
<be me notice chat beeing odd.
<interest intensifives*
<tp to whatever this is.
<fustrated that a horse cant be fitted into scrapheli (they should fix this bug)
<add boat into heli.exe
<fly to dome great view.jpg
<volounteer to do science
<confirm that you dont die rideing a boat off dome.
<forgot chores.
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will do thanks alot .
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that was allready set to none, im afraid.
....i think
i have a option called, None - unsubsribe all beta programs.
and then i got Release.
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did i do something wrong am i banned or something ?
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like that ?
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Initialize engine version: 2019.2.0f1 (20c1667945cf) [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4141 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 6.324400 ms Bootstrap Startup Loading maps/maps.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/audio.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/items.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/monuments.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/prefabs.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/skinnables.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/textures.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) <Start>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) System Name: DESKTOP-8LDVJEO OS: Windows 10 (10.0.0) 64bit CPU Model: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz Cores: 4 Memory: 16334 MB GPU Model: NVIDIA GeForce GTX 1060 6GB API: Direct3D 11.0 [level 11.1] Memory: 6052 MB SM: 50 Process Memory: 442 MB Mono Collects: 22 Memory: 5 MB Manifest Metadata Loaded 15057 pooled strings 6367 prefab properties 388 effect categories 760 entity names Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" Command 'logfile' not found SteamID: 76561198038672951 (Wocha) Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Command 'logfile' not found Config Loaded Loading EasyAntiCheat EasyAntiCheat Loaded Manifest Assets Loaded 93 skinnable objects [EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.EventHandler`1:Invoke(Object, TEventArgs) EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.EventHandler`1:Invoke(Object, TEventArgs) EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 42) UnloadTime: 6.011300 ms Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/autoturret.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 117659. Total: 232.112300 ms (FindLiveObjects: 6.147400 ms CreateObjectMapping: 5.771600 ms MarkObjects: 219.895400 ms DeleteObjects: 0.297500 ms) Opening Log Folder (C:\Program Files (x86)\Steam\steamapps\common\Rust) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFolder() UnityEngine.DisplaysUpdatedDelegate:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Opening Log File (output_log.txt) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFile() UnityEngine.DisplaysUpdatedDelegate:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Hi guys, i dont know how to explain my problem well as English is not my not my native, but here goes - ok so i start steam, go to rust, load in, then thise error msg comes up in the top left corner and then it disconnect the game or wont load in. this had happend before but now i get DC even before i get in. heres is what i have done :
validated files. - ive done this alot but still getting problems.
Easy anti cheat thing.- ran setup and did what it asked. i still get error msg.
uninstalled the game and reinstalled. ive done this aproximately 4 times but alas to no prevail.
thanks in advance.
Edit: i forgot to tell that im a compleate idiot when it comes to pc´s and gameing ... so if you have a souloution please explain like im a 3 year old.. example: push glowy button to turn on pc... rest and marvel upon you great deed. thanks in advance.
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hey i cant acces alot of my stuff in game, just wanna know that if its only me that happens to or ... ?
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im not entirely sure what the good MR. Tigerust said but to clarify, i think it might be a simple shorter respawn time on bradley, the long wait generate some unease on the server.. ?
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@OldCrash ireally hope you do some more this wipe. :D
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Feedback & Suggestions
in Survival PVE
Posted
Lagging hard, we got pipes and factorys running and its really nice and no upkeep but there is peoble who build thise mega structures with nothing in them really, making it super laggy for other players - is there a way to reduce it ?