Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6052 MB
Driver: 26.21.14.4141
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 6.324400 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/prefabs.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System
Name: DESKTOP-8LDVJEO
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Cores: 4
Memory: 16334 MB
GPU
Model: NVIDIA GeForce GTX 1060 6GB
API: Direct3D 11.0 [level 11.1]
Memory: 6052 MB
SM: 50
Process
Memory: 442 MB
Mono
Collects: 22
Memory: 5 MB
Manifest Metadata Loaded
15057 pooled strings
6367 prefab properties
388 effect categories
760 entity names
Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt"
Command 'logfile' not found
SteamID: 76561198038672951 (Wocha)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Command 'logfile' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Manifest Assets Loaded
93 skinnable objects
[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 42)
UnloadTime: 6.011300 ms
Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/autoturret.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 117659.
Total: 232.112300 ms (FindLiveObjects: 6.147400 ms CreateObjectMapping: 5.771600 ms MarkObjects: 219.895400 ms DeleteObjects: 0.297500 ms)
Opening Log Folder (C:\Program Files (x86)\Steam\steamapps\common\Rust)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleUI:OpenLogFolder()
UnityEngine.DisplaysUpdatedDelegate:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Rust.UI.RustButton:Press()
System.EventHandler`1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Opening Log File (output_log.txt)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleUI:OpenLogFile()
UnityEngine.DisplaysUpdatedDelegate:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Rust.UI.RustButton:Press()
System.EventHandler`1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)