Thank you for that link!
Then I hope these two are feature bugs and can be worked on to make it a more fair experience for the player that has purchased the signal: 1) a called-in helicopter CAN be shot down before it reaches its intended target, and 2) that I could NOT loot the mentioned purchased signal.
"The player who deployed the signal will always be able to loot the resulting crates. Up to four additional players who participate and meet the minimum damage threshold will also have their own instanced versions of loot crates." A helicopter I bought was shot down before it reached me at the place I threw the signal, still I went to the crash site but could not loot any of the crates.... Happy atleast that it doesn't sound like that's the intention. And if the helicopter could be "locked" for damage in a way till it reaches its target, so that the one to purchase can still participate, that would feel more fair.
Hope they can both be worked on.