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ChironIV

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Everything posted by ChironIV

  1. Sometimes you have to think out of the box and into the next zip code. Another PVE server I had a problem. They allowed spamming of TC's. A generous fella put TC's all along the river. I was unable to place anything near the river other than a 2x2. So. One 2x2 in the river, solar panels, large batteries and 9 pumps. Feed multiple water barrels. Then run Eight 1x1 cubes with TC, solar panels, fluid pumps, medium batteries and run from one pump to another. 160 meters away I could build my farm. There is no reason you could not do the same thing to run power from a wind farm to your town. Wind farm could be anywhere. I use counters as they pass the power while resetting the cable distance. This would reduce your lag in the town. With the reduction in lag you could spam more pookies.
  2. Anyone have any other spots that would be good for CCTV cameras? Overlooking rich node field? Co-ordinates for a good overview of a monument? ...... No, no matter how many times requested no CCTV cams in your bedrooms... Stop asking. Put your own cameras in your own Bedrooms. :p
  3. Added some to a few monuments so I know if someone has already been there. LH1 RY1 Will do Launchpad but I havent found a good spot for overview yet.
  4. Sigh... Now dozens of people will settle there cause its different.
  5. Browsing the Facepunch commits and what do I see... rust_reboot/main/mixingTable#50508 recipe caching, lookup/search optimisation. rust_reboot/main/mixingTable#50346 New tea recipes/items/tweaks. rust_reboot/main/mixingTable#50347 Remove any active modifier buffs on init/death/spawn. rust_reboot/main/mixingTable#50271 Limit modifier buffs from a tea source to one active per modifier type rust_reboot/main/mixingTable#50197 berry collectables and spawn populations So as the research table lets you learn new items, so to the MIXING TABLE will let you learn new FOOD RECIPES to create foods with active modifiers. FOOD BUFFS. INCOMING. Now we know why they are working so hard on farming. Farming will be hand in hand with creating new food recipes to give your clan or yourself powerful food buffs. What they will be.. We will know soon. So on one hand, mine ore, chop lumber, make crafts, discover new items, make BOOM. On the other hand, make compost, farm foods, find recipes, make brews and food, Get Strongt...
  6. Yes, I have noticed that they will charge then for some reason, pause. As in, dead (pun intended) stop at about 10 meters for 5 to 10 seconds. The zombie with the chainsaw will go full bore attack like an AI bear but since I can hear them from a distance...This gives me ample time to "double tap" to the head. In retrospect it also happens with animals. Although it seems to occur if you damage them. Some servers they have AI set so the animals just stand there and let you stab them to death while in others I have had a stag gore me to death and woken up to a bear mauling. Simply unbearable.. I don't know the intricacies of the AI config so I am just going on what I have observed. I think the AI zombies are sharing the AI flow chart for the other NPC's with tables on aggro distance and behavior based on NPC... Just don't go too far, Bolt action Zombies with night vision... (Shuddder)
  7. Although I like the zombies they need to be let off the chain a bit. I was on another Zombie PVE server and spent the first 30 minutes of the game running for my life from packs of 5 zombies roaming the shores and roaming all monuments. Scary fun. Zombies on Rustez pause a bit before attacking. Need they need to get more in touch with their inner "28 days later" rather than "Dawn of the Dead". It may impact the server but perhaps reducing numbers of other AI's such as animal life could help.
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