Since im just here for the chill with a little more stuff to shoot than non scourge. Here is my experience so far
logged in, saw a zombie outside the window. went out shot it, got swarmed by like 12 zombies. Wished I had more/bigger guns on me. Found out gun turrets attract them the hard way. Havent tested flame turrets fully yet.
Quick questions on current state of zombies,
-can see/detect you through windows?
-will they break your base to get to your sleeping body if they can see it? (will they effectively offline raid you?)
-will they get drawn to your base and just attack it from the noises of crafters etc?
-do Brad and the Helis attack them?
hopefully they haven't destroyed my farm...
Suggestions/ideas
- Have maybe a couple of in game hours a day where the zombies effectively go to sleep (like 11am-1pm) and have a few hours where they ramp up (10pm - 2am or something) make them quiet (no groans), run faster and hit harder during this time. that way you have a couple of hours a day of relative safety to just get resources and stuff (im usuallly solo) and a couple of hours where the difficulty is ramped up.
-when they kill you, a new zombie is spawned at your grave with your body and whatever you were wearing (heavily durability damaged) and guards your backpack. So you get to basically fight an unarmed zombie version of yourself just to get to your backpack. (be nice if there was someway to be able to keep all your stuff though maybe)
-maybe let them pick up CC weapons to attack you with.
-better loot - if they are carrying something that drops you can get it (like a weapon or armour)
- loot could scale with zombie classification (more types of zombies?), like scientist zombies could drop military crate (standard green ones) contents, and heavy zombies could drop stuff from locked crates or the ones from brad or heli. they'd be harder to kill as theyd be as armoured as the normal NPCS. you get the idea i hope.
-maybe do a zombie tide event at the end of the wipe where heaps spawn and just go from one corner of map to the other.
-zombies could kill NPCs and make more zombies, like bandit camp/outpost guards, imagine going to outpost and its not safe anymore and the turrets are deactivated. could do events where players can go to defend outpost or re-take it once all the zombies are cleared out. cargo heli could dump more NPCs once its cleared
- could make it so the turrets at outpost etc are powered by powerplant fuses
-the zombies cant die unless heatshot. Bodyshots just slow them down proportionate to health remaining and they just stay on 1hp until headshot. But headshots on unarmoured are a 1 hit kill.
i have heaps more but ill leave it there.
thanks
T