I'll add to this as well. I've played on modded minecraft servers and even been moderator on some. I'm not entirely sure how large scale operations effect server performance on rust but in minecraft it was insane. The more entities you constantly have ticking and operating really negatively effect server performance as a whole. This can be seen as evident even on this server (US) Scourge. Remember when @death disabled the quarries because the instances were causing issues? Literal thousands of instances always running in the background, no wonder it was causing issues. Than you go into the things not being personally instanced, like farms, i.e. planter boxes and composters. There are some mega farms on this server that are absolutely redicoulus in size. Especially when people can just "illegal stack" several hundred thousand wood or stone into the tc and upkeep becomes a non issue. I think setting a "soft" cap in place would be a good thing for these sorts of places. You really don't have to look far to find some of these operations. 200+ planters constantly growing, 200+ composters constanly going, in no conceivable manner can these sorts of things ever be good for server performance. Players really should be held responsible for the types of lag they produce with things like this. It's literally just a matter of them not wanting to wait around (on a monthly wipe server no less) to make absolutely absurd amounts of scrap, entirely for the sake of credit farming. But I suppose if this seen as a none issue, whats to stop everyone from doing it, other than the players themselves.