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Cartmon

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Shit-shack Builder

Shit-shack Builder (8/14)

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  1. When using revive, if you are killed again before you are able to stand then your body can clip through the terrain when you ragdoll. Not an issue if you try to revive soon enough as the plugin will know you're under the terrain and revive you back on the spawn beach however if you choose to respawn or do not click revive again fast enough, ie went afk or decided to wait a minute for the animal that's spawn camping you to walk away, this now causes your body to fall out of the world and get deleted since FP removed the water layer under the island. Just an idea, but could it be possible to add a slight height offset when using revive to combat this?
  2. Bringing back an old classic event here at RustEZ, Panic Platforms but with a new twist! EU Scourge Saturday 28th 7PM BST/UK time We'll have a few rounds just for fun and to warm up to start before getting into a few rounds featuring store credit prizes! After the store credit prize rounds we can continue for a couple hours or as long as we have enough participants! Prize credits will be awarded to the last player remaining on a platform tile during the store credit prize rounds. Prizes to include $5 store credit, $10 store credit and $15 store credit!
  3. Hi Kenny, Thanks for apologizing from the start but that does not excuse your actions, especially as this is a repeat offense of the same actions. We keep thorough notes on all warnings and bans and on 21/11/2024 you were sent the following warning for looting a pumpjack: "Stealing is strictly against the rules, please do NOT do it again. To check out the rules type /rules in chat! ----- Robar va estrictamente en contra de las reglas, por favor NO lo vuelvas a hacer. Para consultar las reglas, escriba /rules en el chat." Our plugin for these warnings also tells us in the console when the warning was successfully sent, if the warning can not be sent for any reason, then we document that the warning could not be sent and then we try again at a later time, there was no such note for your warning and as such this suggests that the warning did go through and you'd have received it when you next logged in. Now, with that out of the way, a player had reported missing fuel from their pumpjack and I went ahead and checked the logs, a screenshot of which is attached to my original post. That player had multiple pumpjacks and your ID was on all of the containers which were outside of their TC radius. There is no possible way to confuse their PJs with a public pumpjack, it's multiple grids away from a monument and well, maybe this screenshot will refresh your memory. Seeing as you have opted to deny any wrong doing or blame it on an accident, I will not be accepting this appeal at this time. The ban will remain in place.
  4. Offender: Kenny BM Steam Server: EU Scourge Time: 21:00 GMT Length: Perm Reason: Stealing More Info (Optional): Kenny already has a warning on record for looting other players PJs when they've been left unprotected. Previous warning was delivered in English and Spanish to avoid a language barrier and yet I have found Kennys' name and ID on another players PJs who has repeatedly lost fuel this wipe. Looters from 1 of the players PJs.
  5. Please make sure your PJ is covered by TC auth/build privilege to protect it. The easiest way to do this is to place a single foundation with a TC and put enough upkeep in that TC for the wipe and then place the PJ just next to the foundation so that pumpjack completely covers the TC.
  6. Hi Zero, Thanks for reporting this and sorry it happened but unfortunately any items you lost due to this last night would have despawned long ago. If you encounter this issue again, please come to the discord ASAP and tag @eu scourge in the #help channel to get the fastest response so we can try to help if anyone is available at the time.
  7. There's very few logs for bodies being removed by purge this wipe. Some servers seem to have some logs every few days however others, EU scourge for example is showing no logs since wipe. Looks like the logs are not being generated or printed correctly.
  8. You can supply a max of 6 sprinklers from 1 pump without issues using fresh water. Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire. There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.
  9. Issue not resolved, network groups are still getting stuck. https://discord.com/channels/333343032328060939/370253862013239298/1311263331751034894 Not sure if it's related to teleporting, a lot of people seem to run into the issue when away from base and travelling by vehicle.
  10. When teleporting away from cargo the sleeper remains parented until they stand up causing them to move while sleeping as if they were still on cargo. Teleporting from cargo.mp4
  11. Fixed by FP in Time to Kill September wipe update, bug can be closed.
  12. Various issues Affected players not able to see other players, animals, zombies, bases etc outside of a certain area causing them to be attacked and killed by things that they can not see. Affected players also not able to wake up after teleporting. Affected players can have weapon attachments visually disappear from their weapon when leaving a certain area. Affected players riding vehicles will have the vehicle disappear from under them when leaving a certain area. Vehicle remains visible to other players. Non affected players can not see affected players outside of a certain area. Issue is sporadic and not able to be reproduced at will at this time. Suspected players were being parented to an entity and the issue would occur when leaving the network range of that entity but found this is not the case when a player last had this issue on EU Scourge. (See below image for proof the player is not parented to an entity) Currently as far as I can see it looks like the affected base player stops updating it's network group as the player moves around the map causing them to only load/render things in that same network group/area. https://discord.com/channels/333343032328060939/370256314364067840/1305628516070723646 https://discord.com/channels/333343032328060939/370253862013239298/1309553913955090433 In the below image I was following the affected player while they were moving around the map, my entity ID is 1678675 and I can identify this based on the items parented to me from my inventory. Entity ID 433252 is the affected player. Notice how while following them around the map my group has changed between the 2nd and the 3rd set of results yet the affected players group has remained the same.
  13. Are you guys on a team together? Being teamed will allow you to access some stuff without needing tc auth.
  14. Admin Entry EU Scourge Cartmon The mad pookies' lab Z/AA22
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