Staff Death Posted July 10, 2019 Staff Report Posted July 10, 2019 The friend TP system has been reworked to address several bugs and improve functionality with a new user-friendly interface on our Survival and Scourge servers. Key Changes There is no longer a cool down in-between teleports. Instead, the cost will increment by 50 credits every use. Players no longer teleport while sleeping to prevent inventory tampering. The loading screen will be slightly longer to ensure your client has received a full snapshot to avoid clients being overworked when loading a new area. The cooldown before teleporting has been removed. Once the request is accepted the action is instant. Players can no longer teleport to other players while on cargo, hab or floating junk piles to prevent invalid parented offset. Players teleporting from cargo, hab or floating junk piles now have their parented entity removed to avoid parented offset issues. A more detailed list will be included in the changelog that'll be posted later in the month. 4 2
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