Staff Death Posted November 12, 2019 Staff Report Posted November 12, 2019 Several changes and QoL updates have been released to make quarries more dynamic and to decrease their impact on the economy. These changes effect our Survival and Scourge servers while the drop chance reduction effect all of them including Pure. Key Changes Quarry output has been nerfed. Mining level modifier added to quarry output that increases output based on owners level. Players can now only deploy 3 (5 for Survival) quarries. This does not effect currently placed quarries. New quarry level system implemented that allows players to increase capacity and production via the drum interface. Quarries and survey charges can now be bought from the black market. Quarries and survey charges added to Scourge supply drop tables. Quarries drop rate reduced in supply drop tables. Only authorized players can turn a quarry on or off. Explanation The changes are to mitigate the economy impact, revalue lowgrade and other components as well as reduce the map clutter, especially mid to late wipe. The nerf to output can be countered by both your mining level and by upgrading your quarry. Scourge and Quarries This is the first time Scourge has had quarries so it's a rather difficult gamble to see how the community reacts to having such a game-changing device. It's important for our servers to experiment and try new things to maintain the edge we need to stay relevant. I will be constantly balancing and revaluation aspects of these changes to ensure it fits the scope of our Scourge servers. Preview (Prices not accurate) 2 3
REAL COP Posted November 12, 2019 Report Posted November 12, 2019 would be nice not to have to wall these. it takes resources and adds dead space to the build due to the wide block on placing building pieces. and it decreases frame rates due to all the extra building. a lock would be more appropriate. also its never secure even with a wall. someone can land with a copter and take all the stuff in it. 1
Matty Posted November 12, 2019 Report Posted November 12, 2019 Very nice! This is a good Implement. Thanks Death 1
Venator Posted November 12, 2019 Report Posted November 12, 2019 Good to hear quarries are now in Scourge. Also, are there any plans to make changes to Pump Jacks?
Staff Death Posted November 12, 2019 Author Staff Report Posted November 12, 2019 The new upgrade system has been applied to pumpjacks as well.
Pyroclown Posted November 13, 2019 Report Posted November 13, 2019 That black market is tempting too bad I play on pure. I do agree I wish we could lock the quarry or encase them as it would help cut down on theft by heli.
igorcraven Posted November 13, 2019 Report Posted November 13, 2019 As with most of the changes to mods I'm against such drastic changes. I can understand the need to adjust things as time goes on but to change things to this degree changes the way I will need to play the game. I don't use pipes and spend a large portion of my time mining. I usually run 6 to 12 mines but they're not running constantly and their impact to the surrounding environment is minimal. I place them to fit the area and would never just slam them in on an angle like so many I see. With only 2 Sulphur and 2 HQM I will not have much to do. I don't fence them in but after reading this maybe I should. I know more frequent, smaller changes is more work. I get that. We all play this game differently. I guess I'm just speaking up for those of us that play a lot. Is that not a good thing for EZ? 1
igorcraven Posted November 13, 2019 Report Posted November 13, 2019 Oh its one per resource so I guess 2 is all I get. This is a problem for me. I wish there was an alternative but I think this will end my time here. Thanks. 1
dragonzz Posted November 13, 2019 Report Posted November 13, 2019 the upgrade for quarry has a problem 5000 wood ok 500 scrap ok but 100 scrap metal seems like a lot for only 6 points of production upgrade 2
Staff Death Posted November 14, 2019 Author Staff Report Posted November 14, 2019 @dragonzz +6 capacity and +1 production is a huge upgrade for quarries. 1
dragonzz Posted November 14, 2019 Report Posted November 14, 2019 (edited) seems like it produced less then a level 0 quarry, but problem is the 100 sheet metal seems a bit high since you can only get it by road work or buying it from outpost which costs 3000 scrap for 100 sheet metal. in mean is you run 3 pumps and 3 quarry an take each to level 6 it would cost you 108,000 scrap for the sheet metal 18,000 more for the scrap needed that seems way to much to get in a 30 days period and then to have to do it every 30 days. Also 3 pumpjacks is ok but i buy 4 every wipe so your losing $3 a wipe from me buying 1 less and that is just from my lose purchase. could it not be up to 5. Edited November 14, 2019 by dragonzz
Staff Death Posted November 14, 2019 Author Staff Report Posted November 14, 2019 I've increased the cap to 5 for survival to cushion some of the bigger changes. Max quarry level is 3 btw and Ive fixed the ouput modifier.
igorcraven Posted November 21, 2019 Report Posted November 21, 2019 Thanks so much for adjusting the changes. I'm a little lost on what exactly the production is like with the upgrades but I'll figure it out.
Staff Death Posted November 21, 2019 Author Staff Report Posted November 21, 2019 @igorcraven with quarry levels alone it gives +1 per level for output. +1 is literal so if you get 10 stone you'd get 11 at level 1, 12 at level 2 and 13 at level 3. These upgrades are really focused on the more rare metals. A quarry that gives 1 hqm per cycle would give 3 at level 3 which is huge. The output is also increased based on your mining level. At level 100 output is almost doubled. 2 2
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