JayOnyx Posted March 15, 2022 Report Posted March 15, 2022 Hi all, So I am a new player to the RustEZ server. I was just curious what would be the most taxing on the server that players could consider to avoid lagging the server. For Example I have 3 level 10 pumpjacks I place in a isolated desert area, since if i place them at my base outside of bandit camp I felt 1) it would be very loud 2) it would cause lots of lag in a populated area. However, If i could get feedback from player/s on what to avoid in regards to what is causing people to get frame drops I could be more aware of what to avoid(Lighting, Walls, etc.) . I run a 2070 RTX super card with a i9 so my experience would be very different from someone with integrated graphics but its very useful to know what could affect other players.
rubiks-q-bert Posted March 16, 2022 Report Posted March 16, 2022 Quarries, pumpjacks, twig, large number of lights (any variety), sprinklers, water catchers, the list goes on and on and on...
sirlagsalot Posted March 16, 2022 Report Posted March 16, 2022 In my experience (rocking a potato for a PC), there are two types of slow-down - 1) very complex bases take time to load and cause rubber-banding, and 2) some bases hit the GPU hard and reduce frame rate. Sometimes it's both Examples of 1) are lots of deployable things (most of @rubiks-q-bert's list above) and lots of complicated architecture (I don't personally notice much problem with twig but huge towers, mazes, anything with loads and loads of walls/floors of all types), and 2) is usually caused by heavy use of lighting, particularly the new industrial lights (those hit me very hard) and the rainbow dance floor. Farms! I'm pretty sure huge farms slow me down, perhaps because of the lighting? It's hard to be certain but sometimes I pass by large suspicious warehouses that lag me out but I can't see what's inside. Thank you for your consideration, it's nice of you to think of us underprivileged gamers
JayOnyx Posted March 17, 2022 Author Report Posted March 17, 2022 o gotcha thanks yea i think (next wipe) I will be more aware of. As far as Complex bases go can you explain a little what is defined as complex @sirlagsalot. For example if I build a 6 high wall base that is a essentially a square (6x6) made of stone and then i partition everything accordingly inside that wouldn't be complex correct? you are referring to a PVP reverse ceiling roof type base with a barrier wall? I just want to make sure.
Postanou Posted March 17, 2022 Report Posted March 17, 2022 80% of players build in the green starter area of the map, along the roads, usually near low level monuments & Bandit camp. Bases line both sides of the road, creating what we (un)affectionately call "Lag Alley". It's ironic because the players that (usually) complain most about lag are the ones that live in Lag Alley. Stay away from rivers in the green areas as well. Multi-level farms with 100+ large plots, 1000s of sprinklers, pumps and wind turbines line those rivers. If you want to cut down on lag, head to the opposite side of the map, the desert or snow biomes, where high level monuments like Launch are located. Much quieter there. 1
sirlagsalot Posted March 18, 2022 Report Posted March 18, 2022 @JayOnyx what you're describing doesn't sound complex by my meaning, it sounds well within normal limits Some people build vast complexes many tens of squares on a single side with all sorts of interior structure - very impressive, but hard work on the hardware.
SCE_Wraith Posted March 24, 2022 Report Posted March 24, 2022 I don't want to tell people how to play because different players like to do different things. But I don't understand why people need to build giant industrial farms and oil fields to horde resources they are never going to use. Or sell out of because a lot of players are doing the same thing. Like there are other games like Factoria or Satisfactory if you wanna do the industrial grind for grind sake. All it does is lag out the server and make things unplayable for others. 1
perturbed_whale Posted April 6, 2022 Report Posted April 6, 2022 On 3/16/2022 at 11:02 AM, rubiks-q-bert said: Quarries, pumpjacks, twig, large number of lights (any variety), sprinklers, water catchers, the list goes on and on and on... So, basically, the game
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