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Reverse team changes


THEKRAKEN

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No one that i've talked to so far has liked the changes to the team, where we're not able to look each other stuff if we're in a team together. We like playing with each other in the same time, but we don't want other people to loot our stuff, especially pumpjacks, refineries and furnaces unless they're given permission (code) to. If there is a possibility please consider reversing the changes to this since it benefits the whole PvE thing as well as not having people being griefed and admins being annoyed because people are being griefed. Thank you.

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I see it from both sides, personally I implicitly trust my teammates And we freely allow each other access to everything so we can help each other out and look after stuff. If you can’t trust someone not to grief or steal from you then why are they even on your team in the first place?. 

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Like I've said on discord, there's people that me and a couple of friends like playing with on the same team, as well as finding other players to join our team to play together, but that doesn't mean we want them to have access to our loot automatically just by joining the team, whether we trust them or not, anything can happen at any moment. They have their own loot to begin with, they dont need access to other people's loot just by being in the team. The reason why this change was not necessary is because if you wanted other players to have access to your loot you had the option to give them your code, which was an extra security step. And the fact that people spend real money to buy pumpjacks and leave it on overnight to get LGF, and at any point anyone can access it. That was also easily accessible just by giving someone TC access. So there were 2 security measures taken away with this change. I hope you consider this @Death

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1 hour ago, THEKRAKEN said:

They have their own loot to begin with, they dont need access to other people's loot just by being in the team.

Team members have always had access to your body, corpse and vehicles.

1 hour ago, THEKRAKEN said:

The reason why this change was not necessary is because if you wanted other players to have access to your loot you had the option to give them your code, which was an extra security step.

This would also apply to containers with code locks, should you want that extra layer of protection.

1 hour ago, THEKRAKEN said:

And the fact that people spend real money to buy pumpjacks and leave it on overnight to get LGF, and at any point anyone can access it

Anyone can't access it. Only your team mates. If you suspect your team mates to steal from you when the opportunity comes I can't imagine why you'd want them to be in your team.

 

Benefits of this change:

1) Allowing team members to access containers inside the base without having to give them TC so you can effectivly prevent them from being able to upgrade, remove, etc.

2) Allow team mates to access entities deployed away from base, such as campfires, workbenches, repair tables, research tables, etc without having to drop a TC or share the container allowing anyone to access.

3) For bases with outside deployables like PJs, team members can have access without having to run around and authorize on all the TCs surrounding them.

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I dont think teammates should have access cause if you meet someone and they are new and you build that trust over time they can still shaft you in the end. Most teams allow each other to get into things anyway but do have someone you are iffy about to be able to have access to everything isnt cool. Esp pump jacks that is our real money 

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3 hours ago, Death said:

Team members have always had access to your body, corpse and vehicles.

This would also apply to containers with code locks, should you want that extra layer of protection.

Anyone can't access it. Only your team mates. If you suspect your team mates to steal from you when the opportunity comes I can't imagine why you'd want them to be in your team.

 

Benefits of this change:

1) Allowing team members to access containers inside the base without having to give them TC so you can effectivly prevent them from being able to upgrade, remove, etc.

2) Allow team mates to access entities deployed away from base, such as campfires, workbenches, repair tables, research tables, etc without having to drop a TC or share the container allowing anyone to access.

3) For bases with outside deployables like PJs, team members can have access without having to run around and authorize on all the TCs surrounding them.

I can see how this would benefit people that only play with people they've played with for a long time, but it doesn't benefit those who are willing to play together with people they've just met or that have known for a while but haven't played together with. It seems to me like the benefits of this change is only to make it easier for others to access stuff, but easier doesn't always mean it's better in the end. 

Another way i can see it working is going back to how it was before, but change it to when someone is clicking "Share" on something, instead of having it shared to everyone, it's only shared with those in the team. That way you have the extra layer of protection i've mentioned earlier, and at the same time only people in your team will be able to access your loot without having TC access. And at the same time it gives each individual person in the team the option to whether they want the other team members to access their loot or not. Hope this helps.

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