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Posted

Over the years we've been slowly phasing these out as most of the in-game mechanics have been stripped out of the game, they take too much space and are just a hassle to set up by players. We've discussed previously about simply creating new models but that wouldn't solve one of the major flaws, which is placement.

After much consideration, we've decided we're going to phase them both out completely and instead utilize the public instanced quarries and pumpjacks instead. These can be leveled up to improve production exactly as you can now, just they will live at monuments instead of your base.

We understand the advantage of having them the way they are is to avoid travel time and unnecessary friction transferring these items from each quarry and pumpjack back to your base and we thought about this. With this change, you will now be able to purchase a Hopper Station from the black market which will enable automatic transfer to and from to restock with fuel and grab production to be processed back at your base.

This will allow you to place adapters to properly automate processing material and keeping them fed with fuel to ensure players are able to re-create the previous quality of life from the current system. We're unsure how often transfers will happen, or if we'll allow the station to be upgradable just yet but we'll keep you updated as development continues.

Servers that previously did not have quarries like Scourge and Elysium will not be able to upgrade quarries initially, but we do plan to enable this as we figure out how quarries will be obtained. It's likely quarries will join pumpjacks on the store and be a purchasable upgrade. On Survival, these will remain free as they are now but in the interest of improving server funding we may consider moving these to store exclusives eventually.
 

TL;DR

  1. Quarries and Pumpjacks removed as player deployables.
  2. You'll be able to upgrade public quarries and pumpjacks instead.
  3. New deployable added to black market that will auto deliver resources to and from quarries and pumpjacks to allow automation.
  4. Non Survival servers will not have upgradable quarries initially. Will likely be a store item as we do for pumpjacks.
  5. Survival servers will be able to obtain quarries the same way they do now, but may change later on to help server funding.

 

Feedback

Nothing is finalized yet so we'd love to hear your feedback and ideas as we continue development.

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Posted
1 hour ago, lightd6 said:

Will they still use LGF or will we need diesel? I never actually used the ones not player placed. Also do we level up one and be good or are we leveling each individual one?

the public quarries/pj on modded all use LGF, there's no mention of changing the fuel needed.

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Posted (edited)

So there is now a limit imposed to the number of quarry's one can have.
IDK half the "fun" of quarry's was getting them placed and then piped (for me at least). Was there some friction in getting them placed, yes. was it a sense of satisfaction when you had got it sorted, also yes.

Would this now mean more little bases near every quarry/pj for the "New deployable" to be placed in? 

EDIT: i did just think, would the public ones be changed to 15s? rather than the 20s they are currently. would that be done via the upgrading? 

Edited by ReverseRoll
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Posted
1 hour ago, ShadowStorm said:

The pumpjacks are  store bought items from the website only . The quarrys are only currently available on the survival servers /shop speciality tab. All the info we have so far is on the first  post from Death.

One more question. One can assume the days of having multiple pj’s and quarries are gone? Now everyone uses the same public location just different levels if you choose to upgrade…..

Posted
3 minutes ago, ReverseRoll said:

So there is now a limit imposed to the number of quarry's one can have.
IDK half the "fun" of quarry's was getting them placed and then piped (for me at least). Was there some friction in getting them placed, yes. was it a sense of satisfaction when you had got it sorted, also yes.

Would this now mean more little bases near every quarry/pj for the "New deployable" to be placed in? 

I agree clicking a billion times trying to get the pipe to connect was actually rewarding 🤣🤣🤣  I don’t think you’ll see that many more bases if people use their beacon or a bag to tp to and from. 

Posted
2 minutes ago, ExPatVet said:

I agree clicking a billion times trying to get the pipe to connect was actually rewarding 🤣🤣🤣  I don’t think you’ll see that many more bases if people use their beacon or a bag to tp to and from. 

Death mentioned a new deployable for transferring items. So that is just gonna be left out in the elements?

Posted (edited)

So the PJs that we have earned in Playtime rewards, can be used to lvl up the public PJs?

I would also like to know about this hopper station placement, we just slap it down anywhere near the PJ & quarries, or will it attach to the quarries/pjs?

Also how will this hopper receive the goods from the public monuments & how does it transfer without piping?

I'm not thrilled about this change, but if the hopper thing does stop me from having to constantly go back & forth & the monuments are upgradeable, then that saves it for me, but  without those....

I am not a fan of only being able to just buy quarries from the webshop. The PJs are fine but having quarries be exclusive as well would be pointless to even bother, since a lvl 1 quarry gives you nothing, And I can't afford to do both never mind leveling them with cash, and without quarries, it kinda loses my interest to play as that is my main thing. 

 

(Suggestion) Also I know could be a long shot but I have always been a fan of virtual quarries & Pj's. You would still need to buy the Pj's & quarries to lvl up the virtual ones, so Pj's could stay in the webstore & quarries in the BM as usual and nothing changes there. Plus no need for making another entity to transfer stuff cause it right there with a command, nor does it take up land.  I think people would like this more

Edited by PyroMonster
Posted
2 hours ago, ReverseRoll said:

So there is now a limit imposed to the number of quarry's one can have.
IDK half the "fun" of quarry's was getting them placed and then piped (for me at least). Was there some friction in getting them placed, yes. was it a sense of satisfaction when you had got it sorted, also yes.

Would this now mean more little bases near every quarry/pj for the "New deployable" to be placed in? 

EDIT: i did just think, would the public ones be changed to 15s? rather than the 20s they are currently. would that be done via the upgrading? 

Since we are going off instanced rates each level would be more susbstantial. Level cap will be higher than it is now. 

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